Second Life Materials Project Viewer Review

This week we got to see the first public Project Viewer for the Materials System. I’ve added a link in the left column. It is a dynamic link so it should always point to the latest version.

The current version is: Second Life 3.5.1 (273518) Project Materials.

Basic Diffuse Texture
Basic Diffuse Texture

Download size is just under 30mb.

It installs to its own directory and has its own settings files. It does however, share chat logs and the cache. I suggest you change the cache to use a location other than the main viewer’s cache. You can go into Preferences->Advanced->Cache Location and change it. Then restart the viewer.

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New World Makers Episode 3: Eshi Otawara

Drax has a new video out this morning. When I look at it on YouTube it was 24 minutes old. The video runs 5 minutes. Eshi is a dress designer making dresses in Second Life™ that would be difficult to impossible to make in RL.

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Even if you watch the video here, please click over to YouTube and LIKE the video. As always get links to these video in as many places as you can, not to my site – which I like but, linking directly to Drax’s Facebook or YouTube. That helps get these videos better ranking in search engines.

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Second Life News 2013-14 #2

The server updates seem to have gone pretty well. There are some good things and some bad things.

Region crossings are way better. A couple of sailors and pilots have commented in the Deploys thread about how much better things are.

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With this rollout the problem of some items simply not rendering has gotten worse. If one clicks on them they show up. So, the server has told the viewer they are there. But, for some reason the viewer is not rendering them. It seems the problem is showing up in Linden and third party viewers. 

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Mesh Deformer 2013-14 Update

I checked with Oz Linden about the Mesh Deformer Test Garments in Hippo Hollow. I wanted him to remove the old garments that do not work with the current deformer. He prefers not to, being concerned it might signal some action on the Deformer. I disagree and think non-working garments are creating more confusion, just … Read more

Animation Overrider Scripting Information

Kelly Linden gave us some more information about the new animation functions added to the scripting language.

Kelly said, “The server has supported overriding animations for over a year. The missing piece was the LSL calls and a couple bug fixes. It is expected that once overridden they would continue to be overridden on older servers.”

This means this was something started some time ago. Those old changes have been in place for some time. So, if one overrides an animation in one of the Release Candidate channels, the override should work across ALL servers. It is only the script that has to have the new server code to work. This is the behavior Amber Murfin discovered and commented about.

Kelly also told us the new override functions do not allow setting by UUID. They must be set by a string constant, read that to mean an animation file’s name. The reason for this reveals some possible future plans of the Lab. Kelly says he originally planned to use integer ID’s to handle the state names. But, others in the Lab wanted a more flexible system that would allow additions or changes and possibly and update of the state machine.

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