Firestorm Considerations

The FS Team is working on Materials, Sunshine, and adopting the CHUI to Firestorm. I am sure they would love to see all of those in 4.4.2. But, they aren’t saying what they will be able to do because they haven’t even been able to get all the Lab’s code for these features. The Lab is just not done with it. Things are changing as it is developed. You don’t try to hang pictures in a house before the walls are built.

Firestorm Viewer 4.4.1
Firestorm Viewer 4.4.1

The FS Team asked the Lindens if their release of a new viewer requiring a cache clear is loading up the asset server. Monty Linden says the asset system has lots of head room and is not the likely bottle neck. But, the inventory system that tracks what you have in your inventory is near capacity. Consider the inventory an index that deals with permissions and lots of interactions between you and backend systems of SL.

Jessica has explained that people are convinced clearing cache solves every problem and speeds up their viewer. The opposite is true. But, sometimes without a stop watch people cannot get past their subjective impression.

Whatever the case, it looks like the Lab is going to start making plans to look at cache operation. Monty Linden is going to take a look to see how a Firestorm-clear-your-cache release may be affecting the SL servers.

Most of the current inventory problems are with inventory cache, which is not the same as the basic cache. It is possible to clear inventory cache and not clear the basic cache of textures, mesh, and objects. But, it is a clear that has to be done manually.

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Second Life Quick Standard Size Modeling

I came across Sidden Munro’s video on her work flow for making the various standard sizes. Her process save slots of work. This is a 9 minute video that will save you huge amounts of time making standard sized clothes.

[youtube Nuubb5C64Ck]

Starting at the 07:00 minute mark she starts showing how to export the different sizes.

She did the 5 sizes in the video in under ten minutes. I expect people can get the process down to 5 minutes or less.

Firestorm Releases 4.4.1

About 21 hours ago the Firestorm blog announced the release of Firestorm Viewer version 4.4.1-34164. From the teams point of view this is a MUST UPDATE TO release. If you are running the newest version of Firestorm 4.4.0, you STILL need to update to the new viewer.

Firestorm Viewer 4.4.1
Firestorm Viewer 4.4.1

A number of users have reported problems with the 4.4.0 viewer that have kept them from using it. The team has made every effort they could in the time frame available to fix problem discovered in 4.4.0. They believe they have fixed the majority of problems blocking use of 4.4.0. So, 4.4.1 should work for you.

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CtrlAltStudio Viewer

I am always cautious when testing new viewers. I’ve taken time to ask around to see who knows Strachan Ofarrel or has heard of CtrlAltStudio Viewer. Basically: no one in my circle of friends.

You can find the support blog for the viewer here: CtrlAltStudio. There it shows the developer as David Rowe. I suppose that is a RL name.

3D Controls in CtrlAltStudio Viewer
3D Controls in CtrlAltStudio Viewer

The CtrlAltStudio blog has been around since March 2013. The rez-day for Strachan Ofarrel is in 2006.

None of this means the viewer is safe. We have had enough rip-off viewers that one has to be careful. I can’t say it is or is not safe.

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The Next Ten in Second Life

Some bloggers have become frustrated with Second Life™. I hear them talking out the frustration by writing about how bad SL is, how dumb the Lab is, how SL is dying, it is all over… yadda, yadda, yaddda… Then there are the bloggers that write as if they know what the Lab should do. Of course none of those writers are making US$45+ million per year. So, lets take a look at some possibilities.

Another look at Concurrency - 2012
Another look at Concurrency – 2012

Hamlet has written several articles, I take as mostly objective, about what is wrong and right with SL. So, lets start with those.

Many feel SL is losing users, land, and popularity. I tend to agree with that thinking about losing users. But, that is sort of like saying a 600 mph (965 kph) car has been nerfed to death when it only runs 500 mph. It is still way faster than most people’s car.

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