Second Life: Avatar Render Cost

This is a subject that comes around every so often. I tend to look beyond the drama and actual issue to see who is arguing and how they are arguing. Tells me a lot about them. Even more when I later learn more about them.

Avatar Render Cost Comparison - 2015
Avatar Render Cost Comparison – 2015

One of the interesting things about Avatar Render Cost (ARC) is the numeric value. Have you thought about that number? What is it? Inches, meters, light-years, weight of electrons used in the render process?

It is a nonsensical number. The Lindens used some equation to calculate an arbitrary value that is useful for comparison only. More is bad, less is better. They color the number is based on a coloring scheme that reflects there idea of good, heavy, and bad… green, yellow, and red. You can find the equation (sort of) here: Second Life Render/Draw Weight

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Second Life: How AISv3 Impacts Some

Agent Inventory System version 3 is about new back end programming that improves the inventory system. Listening to Firestorm Team members and other third party developers there have been big problems with the system. It has been enabled on SL servers for some time now. Form where I am I can’t tell if it is problematic code made by the Lab or integration problems because of third party developer code.

Danseuse
Danseuse by Charisma Jonesford, on Flickr

Marine explains there were other problems too. So, they have had legitimate reasons for avoiding HTTPInventory.

Either way, the result has been a problem and third party viewers have lagged implementing the update. Now that the Lab is disabling the older UDP protocol for inventory things have to change.

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Second Life Servers Week 15

We aren’t hearing a lot about what is happening with Second Life™ development at the Lab. This usually happens when the Lindens are completing a well known project, like Experience Tools. Or they starting a new project they aren’t completely sure will fly and they are saying nothing.

Sakura Maiden
Sakura Maiden by Lucifer Lightbringer, on Flickr

In this case I think they are focusing on Experience Tools. It isn’t that they aren’t working hard and or not much is happening. It is more about how exciting is finding a ‘;’ that is in the wrong place? Not very. Plus there are a couple of things finishing up that I suspect are consuming resources. The Tools Viewer that is a representation of the change in compiler tools is one that has created a bit of a bottleneck. I think once it rolls out the bottleneck will break loose and we will see more features releasing. 

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Second Life: Metanomics Translator Failing

I have seen a couple of posts in the SL Forum about the Metanomics translator giving a script error and not translating. I decided to try mine.

~Carolina Bertolline~
~Carolina Bertolline~ by Luaflor Moo, on Flickr

I don’t get an error with my copy of the Metanomics translator. I get a bunch of garbage in the chat window. It is definitely having a problem with the Second Life 3.7.27 (300424)  viewer. 

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