Summary of Tech and New Second Life Features Announced or Released in August 2025

This summary organizes key technological updates, new features in Second Life™ (SL), and enhancements to SL and third-party viewers based on announcements and releases during August 2025.

There is some stuff for the every day not so technical user.

Second Life Core Platform Updates

Second Life Viewer Release: 2025.06 (Version 7.2.1.17108480561) – Released August 28, 2025

  • Inventory Favorites System: Users can now mark items (e.g., outfits, objects) as favorites for quick access, improving inventory management. This community-requested feature streamlines organization and reduces clutter.
  • Avatar System Improvements: Enhanced skeleton reset as a networked ViewerEffect for better synchronization; fixed hand size settings not saving; restored full 90-degree upward pitch in mouselook camera mode; resolved anti-flipping regression in mouselook.
  • Camera and Movement Enhancements: Improved arrow key movement description; fixed teleport history landing height issues; added “Disable Camera Constraints” and “Disable Minimum Camera Zoom Distance” options for greater flexibility.
  • Chat and Voice Fixes: Fixed empty conversation logs; enhanced emoji picker for correct insertion; resolved voice echo across regions (Vivox to WebRTC transitions); improved voice reconnection after tuning; fixed slider text truncation in voice settings.
  • Content Creation Tools: Mesh uploader now allows reducing material counts; detailed LOD (Level of Detail) information in Build Tools; better error messages for texture uploads.
  • UI and Text Polish: Automatic placeholder text selection in fields; fixed blurry thumbnails; resolved issues deleting links to worn objects; improved “Away” status handling.
  • Environment and Rendering Fixes: Fixed shadow FPS drops on Mac vs. PC; resolved stream toggle greying out; corrected viewer URI links for parcel maps.
  • Stability and Crashes: Numerous crash fixes, including those related to notifications, voice connections, and SD (Serialized Data) handling.
  • System Improvements: Enhanced performance for inventory finder floater; memory allocation fixes; OpenJPG and PBR texture panel improvements.
  • Impact: This release incorporates community feedback via GitHub and the SL Feedback Portal, focusing on quality-of-life enhancements. It builds on prior updates like glTF mesh import (from July) and supports ongoing WebRTC voice rollout. Download available via official SL site; full notes at releasenotes.secondlife.com.
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Second Life News for June 2025

I thought I would try some AI scanning to gather SL news on a monthly basis. This is what I found for June.

SL Mobile: Grumpity and Philip point out that work continues on the rendering capability of mobile devices. There has been a 10x increase in people signing up and onboarding via mobile and Project Zero. Nice.

Homes: A new neighborhood, Ridgewood Enclave, is planned for Premium+ members. The availability of commercial regions tied to the new homes is mentioned. Also, some refurbishing of existing home themes is planned. Some PBR updates to existing themes is mentioned.

Gacha: OK, most of us know Gatcha is back. Some of use think that is a good thing. I have my doubts.

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Second Life is in the Cloud

An article appeared on SL’s Featured News page: An Update on the Second Life Destination Guide.

We know all the region servers are now running in Amazon Web Services aka THE CLOUD. A number of backend services were moved before the region servers. The uplifting of all the services needed to run Second Life™ and render it was announced January 5, 2021, in a featured article: 2021 Update: Life in the Cloud. They were announcing the completion of the move to the cloud.

The idea of SL being completely moved to the cloud depends on who is speaking and what they are thinking of as the Second Life SYSTEM and what they mean by ‘moved’. On a general and practical level, Second Life is in the cloud. In Strawberry’s article of January 22, we are told the Destination Guide is in the cloud and running too.

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Second Life Region Crossings 2020 – What’s Coming?

This is an informal test and I use the word ‘test’ very loosely. I just wanted to see what the commotion about crossing in the new AWS servers was about. There is no hard data in this experiment. My computer and connection are irrelevant IMO. The Viewer is Firestorm 6.4.5 Beta, which I used because I have it setup to work with OBS.

I started my trials in Blake Sea – Half Hitch, Aditi (SLURL). If you search for the region in Aditi, include the Blake Sea part.

There is a long 1 sim wide run from Blake Sea – Azimuth to Blake Sea – Bering of 17 regions. That is a 4.352 kilometer run or about 2.7 miles for the metric challenged. Plenty of room to max out my Bandit 380R (The Mesh Shop – Map URL).

I want to mention The Rubber Bunny. That HUD on the left is made by Kaliska Dismantled of Rubber Bunny. Kaliska makes easy to modify HUDs for various boats and vehicles. I’ve bought a couple (L$49). Plus making some fun vehicles. Among them hovercraft which are a novel SL driving experience.

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The Firestorm Viewer and EEP

EEP is the Enhanced Environment Project. I consider this a step in the Lindens rebuild of the render engine. Whatever it is, the Firestorm team has released a Beta version of their viewer with EEP.

Photoshop Play Time

Beta, in this case, means the software is not yet ready for prime time. It also means it is your choice as to whether you install this version. And for those of you using a version three versions back, this does not count as one of the three allowed versions. So, you aren’t going to have that 3rd old version blocked from the grid. Yet…

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Second Life Region Crossings Fixed?

Wouldn’t that be something?

In my previous article, I recount how I sailed across dozens of region-crossings without crashing. Now I am reading of others testing the new cloud-based region servers having the same experience.

Cloud-based? You probably know the Second Life™ system is moving to the cloud. We don’t get to hear much about it as user knowledge of changes messes up the bug reporting. But Mazidox Linden posted, Blake Sea is now up on Aditi!  (July 20, 2020) And wow…

Region Crossings
Those invisible region crossing walls…

If you don’t know, Aditi is the beta test grid for the Lindens. Also known as the Preview Grid. They allow us to use it too. Only selected parts of the main grid are in Aditi. Plus, the Aditi grid changes… a lot and unexpectedly and often goes down as they restart tests. Unexpectedly for we mere mortal users. Aditi is the Linden workspace and their testing takes first priority.

Every so often the Lindens need some genie pigs… er… beta testers. The Thursday UG Server Beta meeting is usually the place for those requests. Meeting participation there has been declining since most server news over the past few months was just internal fixes and other stuff they couldn’t talk about. The servers run on proprietary software and contain the security for the system. So, there are limits on what they can say, which makes sense.

Whether that is the reason Maz posted in the SL Forum’s Tech->Server section or not, there the post is.

The post tells us they are testing region crossings. The test scenarios are for regions within the same host and in different host servers. The article has links to the test regions in Aditi. Plus, there are a few accounts from people participating in the testing.

The majority find the crossings are ‘barely noticeable’ or a total fail with the vehicle lost and never returned. To me this sounds like progress. It also tells me the Lindens are getting close to having region servers running in the cloud. The region servers are a huge part of the system using a large number of computers.

This should make for dramatic changes in SL. The Lindens are excited. It leaks out here and there and user complaints at UG meetings about annoying problems are often addressed with an intimation that will sort of get solved with the move, ‘uplift’, to the cloud.

Whatever, I think it interesting and exciting. Only time will tell if this is the big FIX we all hope for.

Second Life Name Changes

As of April 13, 2020, we have last names… again. The Name Change feature has gone live. The Lindens say it is WAY more popular then even the most optimistic Lindens expected. At US$39.99 per change, I am surprised. But there is ten years of demand stacked up. So, I probably shouldn’t be.

Isles-of-Scotland - Aaaaw
Isles-of-Scotland – Aaaaw

If you haven’t heard the feature is live, check out the official announcement, Now Available: Last Names in Second Life.

The interesting bit of news in this regard is from the Third-Party Devs’ user group meeting. It was suggested that a Premium Member be allowed to change their alt’s name via their Premium account. It would be a PITA to have to take an alt to Premium, change the name, then revert to basic… and expensive.

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SL Blogger Network

The Lab is starting a blogger network. The idea is they will promote blogs that are about Second Life™. They have posted an article introducing the network and a follow-up article with FAQs.

You agree to their terms and conditions when you join the network. So, you sort of agree to comply with the SL community standards and basic SL ToS. No nudity. Basically, any article that appears in their network has to conform to the standards, whether your blog does or not is a separate issue. The Lab is the final arbiter of compliance with these various terms of use.

Just Beyond The Gate

Just Beyond The Gate

They say their initiative is not to influence the blogger’s editorial content. But they get to pick what does and doesn’t appear on their pages. You have no guarantee your articles will appear. It is the Lab’s choice. While that is not explicit or forced influence, they will influence bloggers.

The SL web properties are privately owned, so it is their right to choose what they include. I suspect it won’t take long until the Lab’s San Francisco liberal bias shows through and bloggers learn what is and isn’t acceptable. I doubt we will see any articles critical of the Lab. I also doubt we will see any articles appear that promote Christian or conservative values or anything actually controversial.

Inara Pey is covering the Bloggers’ Network too. She has been involved in helping them get it going. She points out that they may have bitten off more than they can chew. The idea is they will follow all the blogs submitted and pick the articles they like. Currently, there are 100+ bloggers signed up. that seems like a lot of blogs to follow. Technology makes that a minor task. I follow 125+ blogs in my morning reading. It takes about an hour to cover the headlines and check out the fashion pictures.

But I suspect Inara’s point is the reality. That is a lot for the Lab to handle. The result is likely the Lindens will look for a way to improve efficiency and reduce the workload. That usually means they find the sources of rich material they like and stick with those. It is how liberals and conservatives in a world of fake news come up with so many bizarre ideas distanced from reality.

Then there is the matter of how many people read the SL Blog and Forum. I suspect it is only a couple of thousand. Threads commonly have 300 to 600 views. Way popular threads hit 600,000 views, but that is over 2 or more years and most of the views are from a small number of people. ‘How does your avatar look today?’ is a good example.