Net Neutrality Update 2015 Week  13

The FCC has published the new rules they plan to implement. We have seen this routine before. We have history to tell us what is going to happen. It is not going to be pretty.

History and art mix in this case to predict the likely future if Net Neutrality stands. Even former supporters are lining up to fight it.

The history is the history of railroads and government regulation of them in America under laws VERY similar and in some cases the same laws and goals stated for Net Neutrality. The art is from a book written by Ayn Rand, Atlas Shrugged (published 1957). Many discount her book as the ravings of an ultra-conservative pro free market advocate. Few realize she spent years researching what she wrote about the railroads and laws of the day. Many are told she was pro-big-business. She was pro entrepreneur and free market.

When she completed her book that used railroads as a major element in the story she sent the manuscript to a ‘railroad expert’ of the day. She wanted an accuracy check. After reading the manuscript the expert asked her, “Do you realize all the laws and directives you invented are on our statute books already?” 

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Second Life: Next Generation Platform Update-VIII 2015

This is the ninth article in a series (3 Pages). In this one I touch on ACCESS. The ideas I gleaned from Ebbe Altberg’s, Linden Lab CEO, speech at VWBRE 2015 that touched on aspects of the coming Next Generation Platform (NGP) and what history I know of Second Life.

Silent conversations
Silent conversations by Kaelyn Alecto, on Flickr

I started this series with these articles:

 

Access for the Challenged

There different types of access in virtual worlds. One aspect of access is providing a user interface for those with various handicaps and disabilities. This becomes a broader and more interesting consideration when we factor in VR. At some level we will all be keyboard and mouse handicapped when using VR headsets. This may explain why Ebbe seems to see VR and PC’s as distinct platforms. 

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Second Life: Next Generation Platform Update-VII 2015

This is the eight article in a series. In this one I touch on SCRIPTING. The ideas I gleaned from Ebbe Altberg’s, Linden Lab’s CEO, speech at VWBRE 2015 that touched on aspects of the coming Next Generation Platform (NGP).

at the hair salon...
at the hair salon… by Strawberry Singh, on Flickr
Wonderfully Funny

I started this series with these articles:

Control of the World: Scripting

On scripting languages Ebbe says were going to have C#. He didn’t say in this speech but, I am certain the Second Life scripting language, Linden Scripting Language (LSL), will NOT be in NGP. While this will be hard on those that have learned programming starting out with SL’s LSL, for the rest of the world it’s going to be a good thing. I think overall it is a good thing for the future of NGP to have C#. 

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Second Life: Next Generation Platform Update-VI 2015

I started this series with:

This seventh article in the series is about what I gleaned about the types of users the Lindens see using their new product from the speech at VWBRE 2015 that touched on the coming Next Generation Platform (NGP).

the wale
the wale – Immersiva by Bryn Oh – “Imogen and the pigeons” – opens January 13th by WuWai Chun (Somewhere in Second Life), on Flickr

Changes in Content

From Ebbe Altberg’s, Linden Lab CEO, statements we can see that how content is made for NGP is going to be similar to Second Life’s. It’s not clear to me but this may be a hint that we will also have prims in NGP. Voxels are mentioned. So, the basic ‘prim’ for NGP, if we have prims, is likely to be different from prims we have in Second Life. I mean we may have a cube. But, how the cube works or is technically represented is probably going to be different.

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Second Life: Next Generation Platform Update-V 2015

I started this series with:

This sixth article in the series is about what I gleaned about the types of users the Lindens see using their new product from the speech at VWBRE 2015 that touched on the coming Next Generation Platform (NGP).

サクラ サク。
サクラ サク。by hitsu Ruby, on Flickr

Who They Will Support

Ebbe is thinking they’re supporting three categories of people.

One category of users is professional high-end artists. Now that could be artsy artists (think Bryn Oh) or 3D modeling artists (think Slink). This is a group of people that are likely to have high end modeling tools and possibly work in the game design field. 

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Second Life: Next Generation Platform Update-IV 2015

I started this series with:

This fifth article in the series is what I gleaned about the possibility of internal content creation tools from the speech at VWBRE that touched on the coming Next Generation Platform (NGP).

In Motion
In Motion by Daimaju Clowes [always taking clients], on Flickr

Internal Tools

in Second Life we have no internal mesh creation or editing tools. We only have tools for working with the parametric primitives. Of course the layout tools in the SL Viewer will handle either prims or mesh. But those layout tools are showing a little bit of age and the main SL Viewer still doesn’t have prim alignment tools. 

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