Second Life: Next Generation Platform Update-III 2015

I started this series with these articles:

This fourth article in the series is what I gleaned about content creation tools from the speech about the coming Next Generation Platform (NGP).

Blah!!!  I'm tired now!
Blah!!! I’m tired now! by Foxx Pawpad, on Flickr

Content Creation

Ebbe Altberg, Linden CEO, has talked to us before about the expected incompatibilities between Second Life (SL) content and NGP content. There is no deliberate intent to create incompatibilities for the sake of incompatibility. 

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Second Life: Next Generation Platform Update-II 2015

I started this series with: Second Life: Educational Community Update 2015 March and Second Life: Next Generation Platform Update 2015. This third article in the series is what I gleaned about content creation from the speech about the coming Second Life 2.0 or as the Lab calls it: The Next Generation Platform (NGP).

"Dwellings of soft petals and meowing kittens play."
“Dwellings of soft petals and meowing kittens play.” by Foxx Pawpad, on Flickr

Supported Platforms

Ebbe Altberg, Linden CEO. talked to us at VWBRE 2015 about which platforms they’re going to be supporting. In general terms the Linden intention is to support as many as possible. We know the Lab has tried browser based viewers in the past. I don’t recall any attempt to provide a mobile based viewer. But, those are part of the plan now. 

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Second Life: Next Generation Platform Update 2015

I started this series with: Second Life: Educational Community Update 2015 March. This article is about part of what I gleaned from the speech about the coming Second Life 2.0 or as the Lab calls it: The Next Generation Platform (NGP).

Kwai in the Mystical Sky Castle IV
Kwai in the Mystical Sky Castle IV by Bernard Broono, on Flickr

What’s Coming?

We haven’t heard much about what they are building into NGP for months. In his speech for VWBRE Ebbe Altberg (Linden) makes it clear that all technology being developed by the Lab is for both NGP and Second Life (SL). This doesn’t mean everything being developed for NGP is going to make it into Second Life or vice-versa. Nor does it imply how everything is implemented in Second Life will be similarly implemented in NGP. But, there are interesting clues as to what’s currently happening in both. 

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Second Life: Community?

I’ve been going through the VWBPE 2015 Keynote speeches and listening to them as I work. Pamela Broviak made one of the speeches. She has a civil engineering and planning background. The video is a 45 minute talk about community in Second Life™ (SL). Mal Burns recorded it and uploaded the video to YouTube.

StoryBrooke Gardens
StoryBrooke Gardens by Loverdag, on Flickr

I’m not at all sure the speech part of the video has any actionable ideas regarding or new insights into SL. If you have studied history, humans, and social development you’ll probably be scratching your head as you listen.

If you want the good information, jump to the question and answer section (TM: 30:00±). The value of this video is there.

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Second Life: Educational Community Update 2015 March

Ebbe Linden (Altberg) has given his opening speech for the VWBPE  (Virtual Worlds Best Practices in Education) meet up. Daniel Voyager has a summary of the speech with a number of quotes. See: Ebbe Linden talks about education. See it for a quick summary by bullet points.

I’m going to do a bit of analysis and express my thinking rather than try cove his speech point by point. I am going to arrange my writing by subject into different posts. I normally follow the delivery sequence in a speech. But, that doesn’t work for me in this case.

If you want the word-for-word, watch the video. 1 hour 9 minutes. Ebbe reviews what has been happening in Second Life and then changes to talking about the future at about the 23 minute mark. 

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Source of Creativity?

I know some people are way creative and others way less so. A new study from Northwest University may give us clues to what makes one person more creative than another.

See: Creative Genius Driven by Distraction

Lobby Cam oil painting
Lobby Cam oil painting by Bryn Oh, on Flickr

The hypothesis suggested by the research is creative people have trouble filtering out distractions. I suppose a noisy and chaotic environment would be the most common distraction. But any irrelevant sensory information could provide the distraction.

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