Another month… You likely noticed I’ve been writing more, more blog posts. And I have some Second Life projects under way. All of them involve using AI to create or explore how to do things I haven’t done before.
The majority of this report is an AI collection of what has been reported in various places this month.

Official SL Platform Updates
- July 10: Simulator release 2026-07-10.29110850825 deployed. Key fixes included ad-hoc chat session failures, P2P chat initialization timeouts, mesh upload charging issues for Premium Plus residents after region crossings, perpetually cloudy avatars after region crossings, incorrect mesh/texture upload fee estimates, and llSetText() corruption with certain UTF-8 strings. Region state-saving reliability and several crash modes were also improved.
- July 13: Follow-up simulator build 2026-07-10.29122504250 rolled out with additional refinements from the same development cycle.
- Mid-July (approx. July 14–15): Hotfix deployed across simhost channels addressing a capabilities-granting bug that could take out entire simhosts. Described as a partial but important mitigation while a fuller fix was prepared.
- Late July: Simulator channel work continued toward the “Mango” update (RC channels) and the subsequent “Nectarine” release (targeted late July/August). Lua scripting support remained on a tentative path for a later “O” simulator update (possible late August/September).


