Second Life Technology Report – June 2026

This is a busy month with Pride celebrations and SL23B. Lots to see and do.

Official SL Platform Updates

  • June 8, 2026: Linden Lab announced fee adjustments, including reduced land tier prices for many Private region types (effective June 15), lower minimum L$ purchase fees, changes to LindeX transaction fees, and increased Premium membership subscription fees (effective for new/renewed subs from July 8). These aim to make land more affordable while expanding membership value.
  • Ongoing: SL23B celebrations (June 18–July 19) highlighted platform aspects through “Meet the Lindens” sessions, including discussions on engineering challenges like performance/rendering, OpenGL-to-modern API transitions, region crossings, WebRTC voice, and upcoming Lua scripting.
SL23B - Funky Monkey Temple
SL23B – Funky Monkey Temple

Simulator / Grid Updates

  • June 12 & 25: Simulator releases with routine maintenance and rolling restarts.
  • Grid Stability: Multiple rolling restarts. L$ transaction issues around June 25–26 (investigated and fixed). World Map region name display issues in some TPVs addressed.

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AYAstorm Viewer for Second Life®

I was reading a New World Notes article that mentions a JuicyBomb article about a viewer named AYAstorm. Wow. Never heard of it. I read Juicy’s AYAstorm article. Interesting.

OH WOW!

I find this viewer fixes the alpha glitch I have been working around for a couple of DECADES. OMG!

What is the ‘alpha glitch’?

AYAstorm Firestorm Comparison
AYAstorm and Firestorm ViewersComparison

You can see the glitch in the images at C & D.

The top two images were captured using AYAstorm. The bottom two using Firestorm 7.2.4 (beta/preview).

Notice how the hair renders at A & B and compare to C & D. If you look at D you’ll see the hair transparency is causing the wall to render on top of the painting. Not as clearly but the same at C.

At A it is transparency on top of transparency. Both A & B render the hair and transparencies correctly.

In like 20 years no one fixed this problem. Yay! We now have a fix!

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