We still have a debate ongoing in Second Life™ over on SLUniverse in the discussion started by Adeon Writer, Dear Mesh Content Creators: Please stop making your content on Firestorm, continues. I provided my thoughts in Second Life LoD Problems – Is Firestorm to Blame. In that article you’ll see I think designer and consumer ignorance are to blame. I also see plenty of fascist rule makers out proposing their solutions.
I prefer freedom and free market solutions over rules.
One of the solutions proposed in:
BUG-6243 – Provide an informative warning when creating sculpts or mesh that may render improperly for others.
That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed:
BUG-7928 – Information on mesh render cost.
The idea being that once the information is in front of everyone, often then people will ask questions, look for answers, and learn… with learning being demonstrated by a change in behavior. Not a perfect solution but it allows people to make their decisions about what they want to do and buy. And buying is voting with dollars. It doesn’t mean everyone will be happy with the result.
We often get issues in SL confused by opinion offered in the form of facts, that isn’t just a problem in SL. Hana has a post in which several assumptions/presuppositions are offered for the basis of her recommendations. I am pretty sure she isn’t even aware of her unsupported presuppositions. It is just how she questioningly thinks the world is.
One is that taking time to build good LoD models puts a designer at a competitive disadvantage. Do we actually have any data to prove that is so? Or does it just sound plausible? Ask your self, is there a designer in SL that is building good LoD models that is competitive and doesn’t think they are disadvantaged? If so, Hana’s statement is false.
Also, I think it an assumption that the people that spend the most have the least interest in products with good LoD design. Without a survey I don’t see how one can make or believe that statement. Without objective data we are dealing with what is believed… like a religion.
There is also the statement that any designer using efficient textures in place of 1024×1024 textures on jewelry is probably going to suffer from lost sales. There are too many unfounded assumptions in that one to even start with. Do you know a designer that sells well and doesn’t use 1024 textures on small items?
I do agree with the underlying idea that as things are now, unless you are a big money spender and concerned about LoD you won’t have much effect on the market. The underlying idea being designers are affected by sales/income. I agree in the sense that consumers can vote with dollars and that has a profound effect on designers. Do you think the group of big spenders in SL is homogeneous, they are all alike?
Hana also makes the assumption that more detailed items have to have a higher Land Impact Cost. (LI) Or higher Avatar Render Cost. That is not absolutely true. In some cases yes. In others high detail can come at lower render cost and LI. Which is why making rules is so hard. We are way past simple. Materials were added to allow the use of normal maps to add detail while saving polygons. Have you been looking at items made with normal maps?
Hana thinks it would be “…fabulous if SL /forced/ good practices on all creators…” Forced. Does it occur to anyone that is what fascist do? Force people to do things their way… the best way… it never occurs to them that a single way is NOT the best for everything or everyone.
Then the most fallacious statement of all is made last:
“But unless all content creators are forced to the same restrictive field (like artists who work on the same game are all playing by the same rules), then the more efficient creators *will* suffer in SL.”
This seems plausible on the surface. But, can you prove that statement is true? Would you take away or join a movement to take away creative freedoms before that idea is proven a fact? If so, what does that say about you?
How do we even deal with anyone that recommends forcing others to conform to their idea of good?