AUSTIN TATE has written an article on how to use VorpX with Second Life and OpenSim to get a VR view. See: Second Life and OpenSim in VR using VorpX.
Sounds fun and reasonable, US$40.
AUSTIN TATE has written an article on how to use VorpX with Second Life and OpenSim to get a VR view. See: Second Life and OpenSim in VR using VorpX.
Sounds fun and reasonable, US$40.
I use outfits… reading in the forum I find there is a mix of people using and not using and sort of using outfits. With the Visual Outfit Browser feature being added to the viewer, I wonder if it will change how people will use outfits? I’ll get into LAG and USE.
After a bit over 8 years playing the Second Life™ inventory game (See: Is Second Life a Game?), I’ve tried a bunch of different inventory tactics. I am finding how I use inventory and outfits evolves with time. Am I winning? Maybe. I see that ‘evolving’ seems to be true for others too. So, how does one make the best use of inventory and outfits? Is there a lag factor from inventory? Continue reading
Daeberethwen Arbenlow has a 20 minute video (3/27/2016) on controlling your Windlight settings for photography in Second Life. She uses the Firestorm Viewer and the Photo Tools feature it has. Those using the basic Linden viewer can accomplish the same changes to Windlight, just not as easily nor will the video help you learn how to use the Linden viewer, just the Firestorm viewer.
Daeberethwen does a good job of explaining all the settings and what they do. Along with the verbal description is the video example allowing you to see the changes.
Firestorm has the best set of features for photographers and machinigraphers (or is that machinamists?). Continue reading
Hamlet has a tip he got from Trinity Dejavu over on Reddit. See: Simple Trick to Speed Up Second Life Rendering.
The ‘trick’ is to turn off avatar rendering when you first arrive in a crowded place. (Ctrl-Alt-Shift-4) One press turns off avatar rendering and a second press will turn it back on. B turning it off your viewer can concentrate on rendering the ‘area’. Later when you render avatars they ‘seem’ to render faster because the viewer just has to render them as all else is already rendered.
This doesn’t make it any faster or actually reduce render time. Actual time to a final render is probably longer. But, psychologically we break the wait time into two parts with each being less than the single pass render but added together… more. Basically it is just easier on our patience.
But, I haven’t put a stop watch on it yet…
This time I’ll warn you up front, the title is a deliberately ambiguous headline.
We have lots of interesting Second Life™ promotions stuff going on. Firestorm is asking for people to submit photos: Share your photos this weekend to promote Second Life. The photos will go in the Firestorm Gateway section of Flickr. Canary Beck is moderating the photo pool. It has 4,678 images as I write this.
CAUTION: SPOILER AHEAD!
Strawberry Singh is one of the better Second Life™ photographers. She recently tried streaming a photo tips tutorial. It worked pretty well.
You can see the result:
I clipped the first couple of minutes where she was figuring out the streaming software.
This is a good example of using the Firestorm Viewer to adjust your Windlight settings.
In Second Life we have way more standard size rigged mesh than fitted mesh. Every so often I find a standard size mesh something that fits me close enough I can tweak my shape and get a near perfect fit. The Iffyta AliKat’s Groovy Bikini, shown here, is one of those things.
One of the things missing from promotional material is the Draw-Render Weight of items. Including it would help people reduce lag. Like demos help us decide if we want to purchase. Anything over L$99 without a demo is a no purchase item, as far as I am concerned.
My avatar as shown has a Draw Weight in the SL Viewer of 85,478 (red) with the suit and 82,616 without. That means the suit adds 2,862. I think that is pretty good. You can also see the polygon count in the top is pretty good. In the bottoms it looks a bit high to me. But, for less than 3,000 points I won’t complain. My prim-flexi hair has a Draw Weight of 47,000±. Continue reading
Simon Linden gave out a note card at Tuesday’s Server-Scripting user group meeting in Second Life™. It gives us the Debug Settings we can change to improve performance at events with lots of avatars.
To get to the viewer’s Debug Settings you need to have enabled the Advanced menu. There are a couple of ways to do that. In the SL Viewer open Preferences – top menu: Me->Preferences then select the Advanced tab. Enable Show Advanced Menu. This will reveal ADVANCED in the top menu. Click Advanced->Show Debug Settings. Continue reading