Second Life: How Many Polygons Can I Have?

When we upload mesh items, clothes or other things, one of the questions is how many polygons can I use? An alternative of that one, how many should I use, is also common.

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For the second there is no ‘numeric’ answer for the ‘should’ version. The common answer is: as few as will do the job. But, how many can we use? Is there a limit? Continue reading

Second Life: NEW BONES, New AvaStar 2.0

This is a big deal. I’ll get into what it means and what some of the possibilities are.

For years Second Life™ users have been asking for more bones. That would let users make avatars with tails that are easily animated. Or with more than 4 arm-leg appendages. We will be able to have a centaur with 4 legs, two arms, and a tail, something that is way complicated now and pretty lame. Or a spider with 8 legs.  Continue reading

Blender Materials w/Cycles

Blender Tutorials

Blender Tutorials

 

 

Many of us in Second Life™ use Blender as our creative tool. Few of us have taken a college course on using Blender, so Blender tutorials are popular. But, it takes a bit of time for the tutorials to catch up with Blender’s latest updates. So, I was happy to come across a rich source of Blender Cycles Materials tutorials. See: Reynante Martinez.

 

 

Plus there are a number of handy tips on using Blender. They can make life with Blender nicer.

 

The main page about Blender Materials is here: Cycles Material Studies. Not all these materials can be used in Second Life. But, it is some pretty impressive materials.