Tutorial 2017: How to Make Slink Nails

Mesh development is shaking down into some common methods. This tutorial covers how to make Slink Nails using 2017 information. Section headings will give you an idea of what you can skip and what you need to read based on your experience level.

Basics

If you are totally new to Second Life™ there is a lot to learn. I am only touching on the parts needed to make nails for Slink Hands. Other brands of hands are similar.

Make Your Own Slink Finger Nails – 2017

Classic verses Slink Mesh

In 2013 Linden Lab, owner of Second Life (SL), added a feature we call ‘mesh’. Prior to that all things in SL were made of primitives, shortened to ‘prims’. Technically everything in SL is a primitive and made of mesh.

What we call mesh is a particular type of primitive just as a cube or sphere is a specific kind of primitive. While everything in SL is made of mesh (press Ctrl-Shift-R to see it), we only refer to things made in Blender, 3D Max, Maya, and other modeling programs and then imported to SL as ‘mesh’, more convenient than rational. Linden Lab® added the mesh prim in 2013. Continue reading

Second Life: How Many Polygons Can I Have?

When we upload mesh items, clothes or other things, one of the questions is how many polygons can I use? An alternative of that one, how many should I use, is also common.

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For the second there is no ‘numeric’ answer for the ‘should’ version. The common answer is: as few as will do the job. But, how many can we use? Is there a limit? Continue reading