Is Second Life getting too complex?

…hat out. It will be a mess but, I doubt anything will be forced on us. The avatar complexity is extending into animations now. Until Bento any human animation worked with any avatar. Now the creator of an animation may use the hind legs as human toes… But, what happens if that animation is played on any quadruped avatar? It won’t be pretty. I suppose one can still start off simple. But, the more you want to do, the more you will have to know. Seco… Continue reading

Second Life News 2017 w10

…atar with a number of complex attachments that exceeds a million for total complexity. I’ll never see them as I think complexity over 350k is unnecessary. Using Firestorm, I can render an avatar that exceeds my limit, right-click the Jelly-Doll and select Full Render. I almost always see an avatar that looks way simpler than I expect. I am sure I could get the exact same look for less than 100k. I am convinced the ACI limits are NOT limiting our a… Continue reading

Second Life News 2013-11

…or a viewer without the SSAB code. So, older viewers are going to see gray avatars for any avatar using the new SSAB code and coming from an SSAB enabled region. So, how main grid testing is to be done is still being worked out. We can expect some small RC test region on the main grid to rollout ahead of the regular RC testing. There is a user work-around. Once an avatar is server baked the user will have to change their outfit in some way to trig… Continue reading

Second Life Viewer Updates from the TPD Meeting

…viewer introduces some control and feedback based on that measure. A new *Avatar Maximum Complexity* control lets you prevent expensive avatars from lagging you; any avatar over the limit is displayed as a solid color rather than rendering full detail. A default limit is set based on the rendering performance of your system (we may change these defaults based on feedback with this Project Viewer). You’ll also get a notice when your own rendering… Continue reading

Second Life Render Metadata

…ago. There is a wiki page Nyx made describing the math: Second Life Render Complexity. We also see the Render Complexity displayed in the Build Panel’s Advanced panel. The Weights section’s Display is the Render complexity of the selected item. Use the “Display Weight” metric in the build tools while working on attachments to help here. Attachment Bytes – shows how much data is needed to store each avatar’s attachments. The value of this is an ind… Continue reading

#SL Clouds, Grey, and Blurry Avatars

…veloped. I forget which, but one of the Lindens was describing some of the complexity of the avatar render pipeline. There is so much complexity they are having trouble finding where the current process is hanging. One could guess that the problem will extend to the new pipeline, if the problem is in one of the supporting subsystems. Since the avatar pipeline depends on so many other parts of the SL system and they cannot all be re-written, findin… Continue reading

Second Life Mesh Clothes – Direction

…to figure out how to deal with a customer base that may wear the standard avatar or have a fitted mesh avatar body. So, Kyriakos provides the tools for whichever direction a designer wants to go. Alpha Lab’s dealing with shapes. For both designers and customers things have gotten much more complex. It is like RL in some ways. We need to know about cloth and how various designers handle size. Spandex, cotton, wool, synthetic fiber, and combination… Continue reading

Phoenix Viewer Closeout?

…in its cache then hand out that texture to us and anyone that can see the avatar. When we see our avatar go blurry the second time what we are seeing now is our viewer downloading and rendering the texture we just sent and which the SL servers sent back to us. The idea is it gives us a check on how others are seeing us. Unfortunately that has not been working well. In the future when we go blurry for the second time we will be downloading the tex… Continue reading