Second Life News 2017 w09

Servers

This week (Tuesday) the main channel is not being updated or restarted. The RC channels are getting an update and that requires a restart.

[Pose with me] Virile
[Pose with me] Virile
Mazidox Linden writes the Deploys announcement even more briefly than Caleb did. Comparing the version number going to each of the three RC channels it appears they are all getting the same package.

The Release Notes list some improvements and a known bug. 

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Second Life: What Viewer Statistics?

If you have ever pressed Ctrl-Shift-1 to reveal the Viewer Statistics panel and wondered what all the stuff means, there is a good explanation of the items in the panel over at the Firestorm Viewer Wiki. See: Firestorm Viewer Statistics. Almost the same information is available in the SL Wiki: Viewer help: Statistics.

Network Transfer Rate Comparison

I think on both sites they have simplified the text for the less techy users. I think that is a bad idea, as the people looking for explanations of how the items in the panel work are likely tech savvy.

The first four items listed on the pages are the source of a lot of confusion; FPS, Bandwidth, Lost Packets, and Ping. So, I’ll provide a bit more information.

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Second Life: Performance Changing

As the Second Life™ system advances more of the content will be transferred to the viewer by HTTP protocol. This takes load from UDP and the region server-simulators and moves it to the Content Delivery Network (CDN).

Shadow Puppets!
Shadow Puppets!

We expect some degree of region performance improvement, especially in crowded regions with lots of avatars. But, there may be a cost for those on slow Internet connections. It is hard to estimate the impact on those with slow connections. But, there are things they can do if they see performance degrade.

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