#SL ADITI Grid Problems

ADITI is the preview grid for Second Life. This is where we test new scripts, mesh items, and lots of other stuff. It is popular with creators because uploads are free. Currently people are having problems logging in. The problem is caused by the hard drives for the ADITI database filling up.

Take-Away:

There will be discussion at Thursday’s Beta Server meeting on what may be the best solution for the problem. If you use the preview grid, you will probably want to be there for that meeting.

Discussion in the SL Forum: ADITI Problems Thursday Meeting

Details:

ADITI is smaller than the main grid and runs on less hardware. The database for assets on the ADITI is much smaller, hardware-wise. Oskar Linden, no longer on staff, was handling keeping the grid running. But, the situation required manual cleaning of the drives. Now that is proving a problem.

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#SL News Week 48

This week following the Thanksgiving holiday we move back to the regular server updates. The Main Channel gets the maintenance package that was running on all three release candidate channels. This package has the fix for linksets and objects larger than 64 meters. (BUG-166Something invisible pushes avatars around.)

Server Scripting Meeting November 2012

While some saw linksets larger than 64m as a good thing, it was being used to grief people and also accidentally causing problems. With this release the problem is ‘fixed’.

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Whiskey Monday’s Art iRL

Several blogs have covered the art of Whiskey Monday. See the following articles for information on who Whiskey Monday is and some of her art. Hamlet Au: I Love Everything About the SL Blog of Ms. Whiskey Monday Inara Pey: Whiskey’s shots: now to be savored in real life Me: My Top Ten Second Life Sites … Read more

A Strangeling in Second Life

Strawberry Singh  has a post about a new game, Strangelings, expected to be out the first quarter of 2013. She says the Ozimals team has joined up with two former Lindens and a financial expert to form Flying Monkey Interactive, Inc. The team is developing a product platform called Toto that will run on iPad, the web, iPhone, and Facebook.

Strawberry Singh as a Strangeling

The Magic of Oz region has been remade to create a promotional and information spot in Second Life. It is an all mesh area. Check it out. Also bounce over to Strawberry’s blog and see the video she made. It shows the Strangling in all is awesome cutness: Strangelings & Mesh Oz! 

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#SL Mesh Deformer Status II Week 48

There is an issue for some with the Mesh Deformer and the time it needs to calculate the mesh for offsetting. Kitsune Shan has been working with the Deformer and voicing concern about the time needed for the Deformer to kick in.

Kitsune Shan

Kitsune is proposing that we do something like what is done with avatar baking. The viewer does the bake and sends a composite image to the servers for everyone else to use. Of course that is being changed to a server side process now, where a new service in servers at the Lab will do the bake and send out the composite image. Kitsune would like to see something similar to that for the Mesh Deformer.

White Rabbit points outthe difficulties with attempting to cache the deformation calculations. White Rabbit has done some testing and finds the CPU time for the Deformer calculation is consistently small. She speculates that the long calc times come from the thread being a low priority process.

White Rabbit

The chances that Deformer calc’s will be cached server side is, in my opinion, slim to none. We do not have any statistics on the type of hardware being used with Second Life™. We know there is new stuff, way old hardware, and everything in between. But, AFAIK, we have no information on how much of each.

We have been told that number of users staying with SL Viewer 1.23.x is only 2 or 3%. Third Party Viewers that do not use SSE2 CPU commands is small. Read the SSE2 thing as meaning viewers that support really old computers. Their user bases are so small they fit within the 2-3% too. So, I’ll speculate that the Lab is not going to put much effort into something as complex as caching deformation data.

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Exodus Viewer Beta 9 Release Review

If you are following my coverage of viewers, you know that most Third Party Viewer (TPV) Developers are NOT releasing production viewers, but instead release Beta or test viewers to save on paper work. So, I am not surprised that Exodus has another Beta version out.

Exodus Viewer gets the Navmesh

The Exodus blog lists the New, Fixed, and Changed features in this release. See: Beta 9 (12.11.24.1).

The release comes in both a 32-bit and a sort of 64-bit (LAA) version. The download file size is about 37mb and the download is quick. The install is simple and typical. I installed it over the top of my previous 8.1 install and it seems to work OK.

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