Rod Humble Speech Released

In 2011 Rid Humble gave a keynote speech titled: Apocryphal Game Design Problems at the UC Santa Cruz meeting Inventing  the Future of Games. For whatever reason, the speech was just released on the Design 3 blog and popped in my news scanner. At least this is the first time I have come across the video.

Rod Humble at UC Santa Cruz 2011
Rod Humble at UC Santa Cruz 2011

I found this speech to be an interesting insight into Rod Humble. He has some interesting ideas on game design. Now that we are having a national debate in the US about mass killings and how to stop them, the viewpoints expressed in this speech should be well understood.

Transcribing audio is not a task I enjoy. Nor in this case would it do the topic justice to turn it into written document. The video provides the sense of timing and body language for the humor to come across and aids in placing comments in perspective. Still I’ll provide a summary to give you an idea of content and an index to the video because I suspect at some point I will want to refer back to parts of this speech.

The video runs 51 minutes. I found it worth the time to hear. 

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Help for realityPaint

I had never heard of realityPaint until I saw a posting in SLUniverse: 3D Painting for Second Life characters… This program is the descendent of Blacksmith3D-Suite. Both seem to be big in the Poser community.

realityPaint Site
realityPaint Site

It seems the developer of this US$99 to $199 program, depending whether you want standard or pro, is asking the Second Life™ community what they would like to see in the program for use with Second Life.

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Second Life News 2013-11 #3

The Beta Server meeting this Thursday was definitely attended by more Lindens than I’ve ever seen in any one place.

  1. Baker Linden
  2. Caleb Linden
  3. Dan Linden
  4. Don Linden
  5. Kelly Linden
  6. Kurt Linden
  7. Log Linden
  8. Maestro Linden
  9. Nyx Linden
  10. Simon Linden

That is a pretty big list of Lindens.

Maestro covered the server rollouts for the week. No surprises there. But we did get a bit of information on a couple of the fixes in the Magnum RC channel.

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SimCity Problems

I think we tend to forget that the problems we experience in Second Life™ are not unique to just Second Life. The growing pains in SL are common to all human endeavors. A current good example of that is the recently release MMOG SimCity™ by EA, Electronic Arts™. Try SimCity Problems on Google, 33+ million hits.

SimCity 2013
SimCity 2013

Also, it is interesting to see people’s takes on what is happening with SimCity. Erik Kain, contributing to Forbes, writes: 

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