MetaReality Week 25

MetaReality has a new audio out. That seems to happen about every Thursday or Friday. 🙂

Metareality Podcasts

00:00 Introductions

01:15 – It’s SL9B! – Discussion on SL9B and how it has come together.  People’s participation and their experience of SL9B are covered. Some of the people contributing to its success are mentioned.

04:15 – Cookie Bear and cats. 6:50 – Soft bear 08:15 Qarl Bear

07:00 – Loki’s kids eye view of Linden Lab.

08:30 –  Reflecting on past birthdays

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#SL News Week 25

Remember the Cloudy, Blurry Avatar issue that Nyx Linden was working on? Nyx says they are making some progress. They have some work-around fixes for a subset of the issues that is running on Blue Steel. This would be the pre-rendered avatars in the inventory thing.

Nifty Avatars

There is a team working on a general fix for blurry avatars. But, Nyx says they are not far enough along to be ready to say anything about that. I suspect that means they are experimenting with a collection of fixes to see what works best and what side affects the fixes may have.

So, while we don’t know much, we do know the Lindens are working on it.

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AviewTV Opens Newly Renovated Machinima Gallery: Eight Films Featured

You can find the gallery in world at: AviewTV Machinima Gallery. The following is a press release I received.

AviewTV, the one-stop machinima resource of Second Life, is opening its brand new renovated gallery this week, featuring eight unique films from some of SL’s most dynamic creators, a new focus on machinima career options, more hands-on project development, film festival networking and an awareness mission to relate the importance of new media to virtual worlds in the fields of arts preservation and mainstream media accessibility.

According to AviewTV CEO LaPiscean Liberty, ‘Machinima in virtual worlds, has had an impact on the cost of production and processing. Its relationship to virtual worlds is one of archiving delicate or lost art, due to an ever changing canvas. This has also lead to one of SL’s greatest marketing tools as a platform and for the community to engage within mainstream media. The goal is to promote the Artist and the Art’.

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Pathfinding Week 25

Sandboxes

Most of the sandboxes in the main grid are now running the Pathfinding version of the server software. Some are reporting an unusually high crash rate for the sandboxes.

There is a rumor that causing collisions in a PF enabled sandbox will crash the region.

Simon Linden has said they have a number of crash fixes in the coming releases.

So Cute

Pathfinding Navmesh

The Lindens are at work changing how the Navmesh is edited. Your viewer will now consider the Navmesh unfrozen… thawed… meaning it is editable. Just the Navmesh around the avatar. The change rolled out to the Beta PF regions, I think in the main grid AGNI.

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Mesh Deformer Update Week 25

I’ve been busy the last couple of days solving video display problems of MP4, WEBM, OGG, and SWF file for a web client. I missed the mesh meeting in SL9B because of that, which really bummed me. Fortunately Inara Pey did a good summary of the important Mesh Deformer part of the meeting. Read it here: Mesh deformer: interview with Qarl Fizz. Note: Look below the Rate, Share, and Like parts of the post for the page links for pages 2 to 4.

Reading Between the Lines

With the information that Karl Stiefvater gave us in the MetaReality posdcast (MetaReality Week 24) and what he has said in the SL9B meeting we can piece together a better picture of what he is expecting the next version of the Deformer to be like.

We know that considering each vertex’s normal in addition to its position will be added to the math of the Deformer. Nothing said at SL9B changes that.

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