Male Mesh Clothes Needed

We still need more clothes for male avatars for the Deformer test. Last week at this time I ran an article about Oz Linden’s request for more male clothes for testing. (More #SL Mesh Clothes Needed) As of yesterday, when I asked him, Oz has not received any new test garments for males. We need to either … Read more

Update on SCR-79

In my article #SL News Update Week 24 I wrote about SCR-79 and a possible new group matching function.

Many tasks in Second Life® would benefit from a better function for group membership checks. It would help scripters and residents. Residents would not have to pay as much attention to which group they have active. Scripters would not have to deal with getting residents to change their active group to get free group gifts or access to restricted locations.

But that is not to be. Kelly Linden was hoping to be able to add a better group check. Kelly relates what he found. I’ll try to explain provide context for the decision after the quote.

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More Mesh Deformer News Week 24

I know this is week 25. But, I’m a bit behind.

The Mesh Deformer has been the subject of lots of debate and discussion. It centers around the Mesh Clothes Sizing and how that will or won’t be handled in the Parametric Deformer Project, aka Mesh Deformer.

From a coming Weight Painting Tutorial

Last week (24) Karl Stiefvater, the Mesh Deformer coder, talked about where development of the Mesh deformer is headed in a MetaReality’s podcast: Come Together. Discussion starts about the 34:20 minute mark.

Standard Sizes Out

It seems sizes are out. Don’t get excited if you are Standard Size supporter. The real issue is how to fit our custom shapes and deal with some of the extreme shapes Second Life® users use. It looks like a better way has been found then using standard sizes or multiple base shapes, which was my favored solution until now.

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#SL News Update Week 24

For the last few weeks several of the Lindens that are good news sources have had little to say. They are working on various fixes in infrastructure, Experience Tools, Pathfinding, and other stuff. While some of the things are interesting most is rather tedious and boring. The result has been my consolidating news for various subjects into a single article.

Kingdom of Sand by: Nils Apfelbaum – Flickr

This week and to some extent last week I have been breaking news back into separate articles. I’m doing the same this week. The left over interesting stuff is in this article.

SVC-4444

SVC-4444Objects become fully permissive when rezzed under certain conditions. Baker Linden and Andrew have been looking at this item and working on fixes. It is a complex permissions issue that touches several inventory and transaction services. The work seems to have spun off into fixing other parts of the SL system so item 4444 can be fixed. Seems this is going to take some time.

Andrew Linden even said they gave up on 4444 until they get the associated problems fixed.

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