ALERT: Second Life Avatar Changes!

Today we have a post from the Lab about changes to the SL Avatar. See: Introducing Project Bento – New Bones Added to Second Life Avatar Skeleton. What are the changes? Ever wish you could incorporate a tail, wings, or second set of arms into your avatar? How about having animations for facial expressions and … Read more

Second Life: New Animation Overrider

On my long ago first day in Second Life™ I was trying to figure out why I waddled and other females swayed when walking. It didn’t take long for me to learn about Animation Overriders, AO’s. I used ZHOA and then ZHOA II during most of my time in SL. But, there have been advances in AO tech since the ZHAO units were developed. Now we have another advance. I’ll take a look at it and whether it is worth the effort to change to a newer AKEYO NITRO AO. My review follows.

NitroAO_002
The NEW AKEYO NITRO AO

I don’t know when ZHAO first appeared. I found it 2008 when I first went looking for an AO. AO’s improved as the Linden Scripting Language improved. The Mono scripts reduced the memory load, but did little else to change how AO’s worked or their features.

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Black Dragon Viewer 2.4.4.5

This release has some fixes and changes. See: Black Dragon Viewer – Update 2.4.4.5 “Going Places”. My take is lots of things added in the last release were broken but fixed in this release. Avatar Complexity Information is working. Every developer seems to have some problems with this feature. I think the Lab’s problems were the source. … Read more