Second Life News 2013-43

There was a roll to the main channel today. This is the package that ran on all the RC channels. This is mostly a bug-fix package.

The Bug Fixes:

  • Fixed “Group member access to parcels fails when ‘Sell passes to’ is enabled” (BUG-3992[c])
  • Fixed “‘Ghost’ avatars and vehicles sometimes appear to an observer at the sim border” (BUG-3872[c])
  • Extremely high Avatar Render Weights reported to the server are now capped at 500,000 (BUG-4010[c])
  • Fixed “Vehicles which exit a region with a passenger are incorrectly auto-returned and become ‘ghost shapes’ in the physics engine” (BUG-4024[c])
  • Fixed a performance issue with avatar loading speed in the experimental ‘viewer-interesting’ viewer

RC Channels

No new packages will roll to the RC’s. It is not clear if they are going to be restarted or not. The package they were testing is the package rolling to the main channel. The result is both the main and RC channels will run the same version this week. So, a restart is not needed in the RC channels as the package is already running.

Second Life News 2013-42

Viewer Status

Second Life™ Viewer 3.6.8 (282367) Oct 14 is a hot fix release for an ATI driver incompatibility problem. The Release Candidates will be getting updated with this change too.

Interest List

Richard Linden says the project is coming to an end and viewer side source code is out. TPV Dev’s are looking at it. The changes have NOT been through QA and are NOT ready for release. But, at least TPV Dev’s can see what they will need to handle. More eyes mean more bugs found and more brains thinking mean more solutions and improvements.

While building the coming Interest List release the Lindens were focused on things not rendering but still having a presence in the physics engine. Sever changes at this point are significant. The viewer is a preliminary version without significant change. Continue reading

Second Life News 2013-41

This week there was no roll to the main server channel. That means none of the RC’s passed testing.

The RC’s

All three RC channels are going to run the same package as last week. There are, of course, fixes that were applied to the package. We will see those rollout Wednesday to the RC channels.

The package contains: a fix for the group notice delivery issue, introduces a missing JSON operation to LSL, and includes preparatory work for an upcoming viewer with scene loading (interest list) improvements.

The only change from last week’s version is addressing an issue with the llGetCameraRot() LSL function.

I doubt that llGetCameraRot() is the reason that the package was not advanced to the main channel. But, that is all I’ve heard.

UPDATE: May be the camera thing is enough to have held things up. See: Possible camera position problem, Magnum vs Release.

Second Life News 2013-40

Another third party Viewer meeting and some more interesting news.

TPV Meeting 2013-40

TPV Meeting 2013-40

Viewer Pipeline

The Lindens have promoted the Maintenance RC viewer to the main release. That makes the main viewer 3.6.7-281793. You can see the release notes here.

This release has improvements for avatar render speed and other fixes and improvements. Most notable are: Continue reading

Second Life News 3013-40

There was no roll out to the main channel this morning. All the RC channels were running the same version as the main channel.

RC Channels

There is a new maintenance package that will roll to the RC channels Wednesday. All three get the same package.

Server Scripting 2013-40

Server Scripting 2013-40

The package has a fix for a problem with group notice delivery to large groups. I’m not sure which delivery problem this is. Just delivery is supposed to be better…

A new option JSON_DELETE has been added to llJsonSetValue(), for deleting elements in JSON strings.

Also there is code for a more correct sort order of objects and texture loading during scene load. This is server side code that will support a viewer side change.  Continue reading

Second Life news 2013-39 #2

Andrew Linden says, “I’ve been working on some Interest List fixes, the final fixes… (I hope).” He says he has been working on speeding up scene loading. That work should make it into an RC in a couple of weeks.

Server Scripting Meeting 2013-39

Server Scripting Meeting 2013-39

With the new server release has come some new reports of vehicle crossing problems. Right now there’s only one or two reports. The problems are not generally repeatable. They happen then stop happening. If you’re seeing problems that continue, file a JIRA bug report.  Continue reading

Second Life News 2013-39

This week the package that ran on Magnum last week is moving to the main channel. The Magnum package is a composite of new stuff and the stuff running on Blue Steel and Le Tigre.

This package has the fixes for; llXorBase64(),llReturnObjectsByID(),llJsonSetValue(), and parcel access. A new feature is a change so that some parcel rezzers will be caught by parcel return. The last one is a shot at griefers.

RC Channels

All the RC channels will be running the same package that is running on the main channel. This usually happens when server packages have not successfully made it through the Lab’s QA process.

I am guessing that Wednesday’s restarts of the RC channel regions will happen today. But, may be not.

 

Second Life News 2013-38

The information on server updates is out. The main channel will be getting an update. The package from the Magnum RC channel is being promoted. This is the package that has improved asset fetching and preparatory work for future improvements. You can read the release notes here: Second Life Server 13.09.05.280647.

I doubt we will see much improvement in asset fetching performance. It may look like it, but what we will be seeing is more an improvement from increased reliability and less wasted server effort. It is sort like the speed limit on the highway hasn’t increased, but there are fewer wrecks. So, things get there sooner.

This package also has the ‘GetMesh2’ api/function. You may remember reading that users were setting their viewers to use ridiculously high values for MeshMaxConcurrentRequests. This is a step in changing how the system handles Mesh Downloading.  Continue reading