Server roll outs have not been going that well this year. Tuesday a new roll was planed and started. It went well. Then Wednesday came and release channels were rolling out. The roll to Magnum went bad.
Blue Steel
Oskar says, ‘This is the code that’s been in a few RC’s this year. It is looking stable.’ This is the code that rolled to Blue Steel this week.
New LSL function: integer llSetRegionPos(vector position) – The object with the script will move the root prim position to the given location. The position is any position within the region. If the position is below ground, it will be set to the ground level at that X,Y spot. The function has no delay or throttle.
- Returns 1 if the object is successfully placed within 0.1 m of position.
- Returns 0 and does not move the object if position is more than 10m off region or above 4096m.
- Returns 0 and does not move the object if the object is dynamic (has physics enabled).
- Returns 0 and does not move the object if the object can not move to position due to object entry rules, prim limits, bans, etc.
“frame_number” option added to llGetEnv() – Returns an integer that represents the current ‘frame’ of the simulator. The function is generally only useful for specific debugging cases.
