#SL Server News Wk4 Update

The reason no new code rolled to main grid was because of problems with the diagonal region crossings code. The code failed because the utility servers in AGNI were running an older version of their software than the utility servers for ADITI. The utility servers have been updated, the diagonal crossing code has more fixes and all are now in testing in the release channels.

Test Area in Magnum Sandboxes

Can’t Login

We have been seeing a number of requests for help with ‘Can’t Login’ in the SL Forum. It seems this is caused by a problem in the region crossing code. The Linden answer to the problem for now is call support. I suggest you run through the steps here: I Can’t Login. With any luck the fix should roll to a release channel next week… but, I was a little confused on the issue. It may only be in the release channels that this problem has come up. In which case the roll to the release channels will solve the problem and it will never be rolled to the main grid.

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#SL Bare Feet

SL Mesh Feet
Mesh Feet w/Deformer On

I was asked to help a person get some bare feet working with their Xcite Feet. The person was about 6 months old. First we had to get past lots of confusion. She had ideas about what Xcite was going to do and what bare feet are. The problems I ran into trying to get things sorted out show several reasons people probably give up on Second Life. Whatever that case is, I learned a lot about bare feet, which is what this article is about.

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Status Update Mesh Deformer

Qarl posted a new video on his blog to update us on the Mesh Deformer. Qarl says thanks for your support. He points out that he does not have the time to answer everyone’s questions on all the forums he reads. He has noticed several problems with the Deformer being discussed and provided in the feedback.

Body Poking Through

All the cases he has seen these are problems of having used the wrong beginning avatar. If one designed over size clothes for an over sized avatar, then the deformer will make the clothes twice as big. The same problem happens going the other way toward tiny avatars, but twice as small.

Deformer Complcations

Base Avatar

The base avatar to use is the one you get when you create a new default female shape. Domino and Gaia both provide copies of that avatar.

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#SL Content-Mesh Creation News Wk4

Content/Mesh Meeting

Shape Height Slider

For humans we have a pretty nice set if shape editing tools. However, when we start making non-human avatars the values we can set with the shape sliders falls short of what we need. A JIRA is being opened to request an extended range of values. Basically, taller and fatter avatars will be possible if the feature is added.

Since this is likely an easy programming change, I would expect it to happen. If there is any interst, then it might happen quickly.

I can’t find the JIRA they were going to make for this, so I can’t link you to it. I suspect they have not gotten to it as I write this.

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Second Life’s Simplified Inventory Project

Now there is an idea… Inventory likely becomes a headache for every user of Second Life. I know I have an ongoing battle with inventory. Now the Lab has come up with a new idea. I suppose it is a spinoff from the SLCC announcement of making SL easier to use.

New Folder View Inventory

ProductTeam Linden posted an announcement in the Second Life Forum about the new project to test the idea of a simplified inventory. See: Simple Inventory Project Viewer. They want feedback on the new inventory. They ask you to give them information on how you think it will affect new users. I guess we can put on our newbie avayar and see how it goes.

The project has a Project Viewer, JIRA Section SINV, and a Simplified Inventory wiki page.

Download and Install

This is the standard download (28mb) and install. The viewer installs in its own folder, so there should be little conflict. It also uses its own settings file (settings_projectviewer-simpleinventory.xml). It does share the cache. While I am a great fan of separate caches for each viewer, I have been allowing all the viewers from the Lab to share the same cache. I don’t recommend allowing the Lab’s 1.23 to share a cache with the new 3.x.x viewers.

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