J’s Flip-Flap Bare Feet

I seldom write about fashion… I suppose flip flops can be fashionable. But, I really like these bare feet and flip-flaps. The creator is not a native English speaker so I don’t know if the flaps part is intentional. I’ll guess it is.

J's Flip-Flap and Bare Feet

I’ve been writing this blog for a couple of years and I don’t even have a fashion category. I suppose that is sad for someone that looks at several fashion blogs during any week. Daily Look SL is a favorite of mine. I had to take it out of my reader. I was going broke buying stuff I liked.

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UnityCore RP/Combat Meter Coming to #SL

Those of us that play in the various role play and combat games within Second Life know about Combat/Role Play Meters. There are some popular ones like; Spellfire, GM, Warps, CCS, RCS, FRCS, and on and on. Some are free and some are purchased ranging from L$75 to several thousand. Now a new meter is coming out, UnityCore Engine. It looks like NoR will be changing over. From what I see it is only a matter of when.

UnityCore RP/Combat Meter for Second Life

NoR is a dark role play game in Second Life, Nation of Remembrance.

The UnityCore meter is in alpha testing now. You can try it out in NoR. They have the meter operational in two regions; Remembrance and Evil. While the test is in operation the role play is sort of suspended in those two regions, it’s not part of your IC RP story and the testing is considered OOC. That allows players to easily talk about the meter.

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#SL Viewer Comparison Sheet

Inara at Living in a Modem World and I, here, review viewers as do several others. There are more viewers than any of us can keep up with. I get to viewers as my curiosity moves me and as time is available. There is no single viewer that provides for all my needs. But, knowing which viewer has what features and being able to make a quick selection is a near impossibility. One has to read a load of reviews to decide. There is some help for that problem.

Atrebor Zenovka or Beach, as he is generally called, has made a comparison sheet. You can find it here: Viewer Comparison. It takes a little figuring out. You can find Beach’s Lake Bottom Lab blog here. (Note: the background on the blog is an image taken in Myst Online Uru Live.)

Best Viewer

The best viewer is a mythical creature like a unicorn. Also, the viewers are changing so fast, one can’t keep up. A chart like Beach’s becomes a major effort.

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Zen Viewer Released Review

Reading Daniel Voyager’s blog I see a new viewer is out. Oh yay! Something else to play with. My first check is to go looking at the viewer’s web site. In this case that is mostly BitBucket, a programmer’s code repository tool. So, don’t expect the typical blog, wiki, and forum.

Zen Viewer
Zen Viewer in near default setup

There is an instructions page in the “wiki”. I personally think every viewer should have install instructions and explain the basics of how the viewer sets itself up. In this case they tell me the viewer will install in its own folder and use its own settings and cache. Good to know.

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MetaReality with the Exodus Viewer Team

MetaReality did an interview with members of the Exodus Viewer Team. It is presented as a PODCast. I’m curious about viewers and the teams that make them, so I had to check it out. Following is my take on the interview. I’ve included time marks so you can jump to parts of the interview you may be interested in. The PODCast runs 1 hour 15 minutes.

Metareality Podcasts

Exodus Team; Clix Diesel, the voice of Exodus Viewer and project lead, Ash Qin is Exodus’ Linux developer and owns and runs the popular Sci-Fi sim Deshima, Geenz Spad is Exodus’ graphics guy, and Ayamo Nozaki (not present on the podcast) is the lead developer for Exodus.

0:00 – 3:45 – Introductions, we gotta know the players.

3:34 – 4:00 – Clix talks a little about the direction of the Exodus Viewer Development. Mostly that it is targeted at the SL gamers. I take that to mean those that play in the combat SIM’s. They probably take a broader view, but they are from a hardcore combat group in SL.

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#SL Market Place Woes

Darrius Gothy writes about the Second Life Market Place problem of delayed delivery. It seems starting at midnight Pacific Time deliveries take 30 minutes to 5 or 6 hours to deliver. You can imagine how happy that makes everyone.

30 Day Summary of the Web Project

Darrius explains that slow delivery leads to other problems. Not the least of which is user frustration and overall poor impression of SL. You can read his post here: Slow Spiral Into Demise.

The delivery problems are reported in JIRA item: WEB-4260 – SLM deliveries consistently delayed in early morning hours. The JIRA was filed November 11, 2011. It has only 72 watches, so the Lindens are not going to get too excited about it. (Still more votes than watches. It is amazing how hard it to get the word around about WATCH being the important click.)

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