SL Bits Week 27

Second Life: Basilique Pride

Second Life™ resident Canary Beck notes in her blog that the Basilique region is featured in 4 of the ‘What SL Means to me…’ videos. That is pretty neat.

https://www.youtube.com/watch?v=TqdodqHJ-AA

More videos showing Basilique are included in Canary’s article.

Oz Linden Interview

Ciaran Laval has a summary of the video of Jessica Lyons, Oz Linden and Saffia Widdershins. See: Oz Linden Talks Second Life At SL12B.

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Pete and Xiola Linden Interview

Canary Beck has an article: Pete Linden Shares Linden Lab’s Sophisticated Approach To Marketing Second Life At SL12B. It is based on a video of Pete and Xiola at SL12B’s Meet the Lindens. She is making the point that the communities idea of the Lab not marketing Second Life is simply wrong. But, she makes no comment on how well, or not, they are marketing SL.

Cozey Contemporary in monotone
Cozey Contemporary in monotone by Wendz Tempest, on Flickr

I suggest reading Canary’s article. I think it gives a good idea of what the Lab says it is doing. But, like many things what we think we are accomplishing and what we are accomplishing are often different. Looking in the search engines on ‘fashion’… it just ain’t happening. 

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Indie Teepee – How Designers Do It

Indie Teepee is new to me. I find it is an annual music, arts and shopping festival, held from the 10th to the 24th of July. The event will feature music, live performances, a drive-in machinima screening, original mesh designers and art installations. Sounds interesting.

https://www.youtube.com/watch?v=okog1BQ65KM

But, in, I guess, a spin off there is a podcaster covering Second Life™ in a series named Indie Teepee. Oddly enough I ran into all this on Facebook while following up on the SLUniverse article asking designers to stop using Firestorm, which I still think is an odd way to go about fixing a lag issue in SL.

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Second Life Viewer Problems

Slow Render

I’ve been seeing slower rendering of scenes in Second Life™ for some time. It’s like taking 4 steps better-forward, 2 worse-back, 1 back, 1 forward… changing often with each viewer release. It is hard for me to tell if it is me/my-computer or actually the viewer changing. Now others are mentioning that things are taking a long time to render, which suggests it is more the viewer than it is me. Enough so that a developer asked at the Third Party Devs’ meeting if there had been any changes to the interest list processing that may have slowed things down.

254. Eyes Wide Open
Eyes Wide Open by Scarlett Loxingly, on Flickr

Oz Linden answered there have been no deliberate changes to the interest list. He also points out that as complicated  as the SL system is other changes could affect the interest list processing. So, Oz wants to hear about misbehaving render.

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Second Life: Firestorm a Designer’s Problem?

We still have a debate ongoing in Second Life™ over on SLUniverse in the discussion started by Adeon Writer, Dear Mesh Content Creators: Please stop making your content on Firestorm, continues. I provided my thoughts in Second Life LoD Problems – Is Firestorm to Blame. In that article you’ll see I think designer and consumer ignorance are to blame. I also see plenty of fascist rule makers out proposing their solutions.

I prefer freedom and free market solutions over rules.

SlackGirl - Sue
SlackGirl – Sue by Rehana Seljan, on Flickr

One of the solutions proposed in:

BUG-6243Provide an informative warning when creating sculpts or mesh that may render improperly for others.

That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed: 

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