Second Life: Prim Allowance

I’ve reported on the rumors that started in earnest Tuesday. There was a trickle of rumor the week before… what happened was the RC channels got the update from 15,000 prims to 22,500. A few people noticed and wondered, speculated. But, on Tuesday the main channel got the server upgrade that raised the limit on way more regions in the mainland.

The upgrade is rolling to the mainland as a test. Over the next couple of months it will continue rolling out to more of the grid. The private regions will be last as the Lindens want all the problems out before it moves to what they consider their premium product. Patrick would like to have it all rolled out before Thanksgiving (US holiday). But, the estimate is 2 months… he is being conservative.

There is an option to take a region to 30,000 prims. There will be a cost and there is a Premium membership aspect too. But, that may be a couple of months away. The 30 limit is toward the end of the testing period.

In testing they took the prim count up near 80-100k and found no measurable server side lag. However, it could be a problem for older computers. I’m so glad I built a new computer. Now if the Samsungs just weren’t burning up…

Second Life News 2016 w44

Server

The main channel got an update this morning. The package is said to fix BUG-40735 – Paying an object with [slgaming] in the object name (most skill game machines) fails on the RC 16.10.14.320687 and some ‘Internal Changes’.

•・Outlook ・•
•・Outlook ・•

The RC channels did not update and continue to run the package now on the main channel.

No new information the 40 regions named HR/HC/HIH

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Second Life: Rumor

Some people have noticed the prim limit on their parcels increasing after the server update. I concentrate only on how many prims I have available and I don’t pay a lot of attention to that. I look if I have to rez something. So, while I think I have more prims available after this update, I’m not sure.

If your region hasn’t updated yet, look before and after the update. What are you finding?

UPDATE: 11/1 @ 10:52 AM – Whirly Fizzel:

11-01-2016 07:27 AM

I asked about the capacity increase on Live chat and the Linden said it is not a bug, that there was a roll to increase the prim useage on Mainland and that there would be a blog post from LL soon.
I asked if it was okay to say that LL confirmed this wasn’t a bug and he said yes.
Soooo… watch out for that blog post!

Reference

UPDATE: 

Hi!  Over the next couple of days there will be some changes coming. The deploy will happen in stages. So as you see these changes rest assured it is normal and is happening as intended.

On November 3, we will post an official blog along with a video where I will have all of the information and details regarding these changes.

Keep an eye on the Official Blog, on Thursday for more info.  

Reference

 

Bento News w/44

Strawberry Singh has a video out on the Catwa mesh head. It covers the features of the mesh head very well. Her article, Catwa Catya Bento Mesh Head, provides more detail. Some of the minor problems with the head are touched on. Most impressive are the facial expressions (TM 12:00).

The last half of the video is showing the sliders at work.

Bento is still in Beta and a release candidate viewer is required to see Bento mesh items correctly. So, I think it is still too early to be buy Bento products. The designers have things yet to figure out, problems to find, and labeling to establish.

Project Bento Update 2016 w43

Not much happening Project Bento Development; bug fixes, consideration of the legacy animation incompatibility… that is about it.

We get word that the Firestorm ‘beta’ viewer now in testing by the Firestorm testers is providing more information. I suspect the Lindens are watching to see how many legacy animation problems are reported. Actual discussion gives me the impression the Lindens are not happy with any of the work arounds they and others have come up with to resolve the problem. It looks to me like they will break the legacy content as there is likely fewer defective old animations than new Bento animations.

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