Flat Berry

Last Thursday Strawberry Singh did a tutorial on how to make a cutout for making Flat Whoevers. See: Making a Flat Cutout for Second Life using Photoshop.  The tutorial is simple and straight forward. You get everything you need to know to make a decent cutout. But, there are some Photoshop tools that make the process much easier and provide a much better result.

The new Photoshop CC and CS6 (think it is in CS5.5 too) have a feature called Refine Edge. If you are trying to trim hair or fur out of a background, you have to learn about this tool. Check out the 10 minute video.

The video is made by Howard Pinsky. It is on the pro side, which for me means no rambling, tangents, or umm-haa’s. It is to the point, clear, and crisp. I subscribed to his channel. If you use Photoshop and are still learning, and who isn’t still learning, then this is a good channel for you.  Continue reading

More on Second Life Mesh

Loki Eliot has a post up about his experience with mesh: Materials Post Mortem. It is a good article. You can visit the region named  Escapades to see what things Loki has built.

...up stairs... at Loki Eliot Store

…up stairs… at Loki Eliot Store

Loki is pointing out some of the problems when trying to build for ALM-Enabled people and ALM-Disabled people. (ALM = Advanced Lighting Model) I think it becomes clear builders are having to decide if they will build for ALM-D or ALM-E. Building for both degrades both. Continue reading

Second Life Materials Experiments

Toysoldier Thor has a blog post that went up a couple of weeks ago. I missed his email telling me about it, an overactive spam filter, until today. For those that are new to 3D modeling and texturing of models, Toy’s article is a good starting place. Check out the 8+ minute video for a quick overview.

Toy’s blog has more information in a post: My Experiments with New SecondLife® Materials System. If you are new to this, it is worth your time to read the article and watch the video. The video is somewhat a quick summary of the blog post.

 

Second Life Materials Bugs

I’m enjoying the new Materials enabled SL Viewer. But, some people are running into problems. Here is what’s coming up:

Whirly's Example - Notice the red colored area.

Whirly’s Example – Notice the red colored area.

MATBUG-171Shiny objects or objects with reflections look shiny white. Description: When I activate the Advanced Lighting model in the viewer for the materials features, all shiny objects and objects appear shiny white as if glow was very high. — ATI Radeon HD 4870 OpenGL Engine 2.1 ATI-1.6.36  Continue reading