I’m not much on writing about places in Second Life™. I leave that to Honour McMillan as she does it so well. There is the place I find ever so often that I want to say something about and then I write something. It is the same with fashion.
From ICON Magazine – September Issue
For them writing about technical stuff is obviously not the joy of their day. They do mention techy things, like Honour mentioning the tiling bug, which I’ve never seen. But, I seldom capture hi-rez images. I suppose that is why. I can’t find a JIRA for it either. Oh well, something else to watch for.
Juicy Bomb has a fun and interesting article on how to make animations run in slow motion. The trick when used with a good emoter (she recommends one) is GREAT for fashion and other photography. See the short article here: Emotes & Slow Motion Animation.
We have an estimate for the cost of getting the computer code written for a Multiple Base Shape Deformer. We have some of the money pledges and only need to raise less than US$1,000. Our problem is convincing the Lindens it is needed and wanted.
Mesh Sandbox 20
There is some discussion ongoing in several places. But, check out SLUniverse where I wrote:
Several things are coming together and I think we are at the beginning of user driven change to Avatar 2.0. I just updated my tutorial for getting started making mesh clothes: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. So, we need to be considering what it is that makes our avatar look nice, which inspired this article.
Penny Patton's Proportioned Shapes
Crusade
Some time ago I saw an article by Penny Patton on adjusting camera position for a better Second Life®. See the SL Forum and her article: A Matter of Perspective. It makes an amazing difference in how one sees Second Life. That inspired my article: Second Life Camera Position Tips.
There are tradeoffs between how one sets the camera for walking and sitting. The Second Life default camera position is a compromise between good settings for walking and sitting. Neither is ideal. It would be great if the camera would just change location when we sit or stand.
All that camera position stuff is nice, but what we have to look at is more of a problem than how we look at it. Penny’s current two articles are about making a better looking Second Life. Check out the article: Beautiful Second Life. This article focuses on what is and what can be. It is an excellent comparison.
If you don’t know the Mesh Deformer or the Parametric Deformer is the missing part of the mesh project that was never completed. The Deformer will allow mesh clothes to change with avatar shape controls. It causes mesh clothes to follow the Enhanced Avatar Physics, the clothes bounce with the boobies. The Lindens are considering dropping the project. We need to demonstrate support for the project for it to continue. This article is about getting the support into a visible place for the Lindens to see.
I found Oz’s comments in the JIRA STORM-1716 item.
This article is an interview with an adult content maker in the BDSM community. Everyone likes sex… I think. Mixing it with humor is like chocolate with cherries for me, way better. Some prefer a much darker experience. And that darker part leads me to Myrylyn Shinn and her sometimes humorous and always dark Frenemies. … Read more