Second Life News 2016 w45

The Deploys thread did not update until late Tuesday. It usually updates late Monday or early Tuesday. Caleb Linden has been writing the updates for the last few months. I would guess this is not his favorite task.

So, the late posting and the election results diverted me away from getting my Tuesday SL News article published.

Details 3
Details 3

Servers

The main channel did not get an update. Today, Wednesday, we are getting an update to the RC channels. So, for the last week all channels have run the same package.

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Second Life News 2016 w42b

Last week (41) Simon Linden told us about the new Sandboxes for the Premium members. I am just now getting around to writing that up. This week the new forced sit (llSitOnLink) for Advanced Experiences rolled to the main grid.

Yellow
Yellow

Premium Sandboxes

Premium members can now visit the “Sandbox Premium Weapons Testing” region. Plus, another group of regions is set up that runs all 4 groups of server packages. These are side-by-side, adjacent.

Simon says they are named, “Main Channel Sandbox A, Magnum Sandbox A, LeTigre Sandbox A, and BlueSteel Sandbox A. Those 4 I just listed are … they’re in a 2×2 square on the map.” 

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Second Life News 2016 w42

Servers

Today, Tuesday 10/17, the main channel gets a new feature and security update. The new feature is the script function llSitOnLink( ), which requires an Experience Key as it is a ‘forced’ sit. The documentation for it is here. As of this morning I can’t find the function in the SL Wiki’s LSL Portal… Search only returns the mentions in the server release notes.

Darkness Prevails - Shattered Masquerade
Darkness Prevails – Shattered Masquerade

There is no mention of the security update in the release notes for this package. 

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Second Life: News 2016 w41

There are no rolls to the main channel today. Tomorrow, Wednesday, a new package will roll to the RC channels, all three get the same package. This new package has more minor internal changes, supposedly security and crash fixes along with changes to data logging. More interesting is the addition of the new scripting function … Read more

Second Life: New Forced Sit Coming

Yeah… sit down and be quite… probably a sentiment many of us feel in this political season in the USA. However, this new feature will only be a help in Second Life™. It is a new feature in the Linden Scripting Language (LSL), something I haven’t gotten to write about in some time.

A cute little butt to represent a new sit command? I suppose...
A cute little butt to represent a new sit command? I suppose…

Rider Linden was at the Beta Server user group meeting Thursday to let us know what’s in the works. It seems the Lindens are expanding the Advanced Experience Tools feature of Second Life. The idea of Forced Sit seems an odd feature to me, but the oddity comes from the name. Several people have a use for it and I rename it and describe it below. It is about way more than just sitting.

Rider says there will be some new functions that only work within Experience enabled scripts. You can get the full details of what is being envisioned in a Google Doc: Espeon: Forced Sits. (see WARNING below) Overview:

With the advent of Experiences Keys we would like to be able to allow scripts being run as part of an experience to force an avatar to sit in a particular location.  This feature will be useful in an adventure game scenario where an avatar is forced to sit in a trap so that it may sync its animations with the avatar, or in an amphitheater or classroom situation where a presenter wishes for all the other participants to remain seated. This document replaces the previous Scripted Sits document.

We will add at least one new LSL script function that will force an avatar to sit on a particular prim and make adjustments to the existing llUnSit() function to perform the counter action.

I’ll use an example from the game Obduction™, made by the people that made Myst™. They use this type of ‘forced sit’ in every game they have written. In Obduction there is a rail mounted car-type-machine you click on to ride/drive. Once you click a script takes over. It has the avatar open the car, enter, and sit. I believe this is what is being added to SL scripting, LSL – Linden Scripting Language. 

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Second Life: Forced Firestorm Experience?

No one likes having things forced on them… well… some people are into that sort of consenting adult thing. But, is that really forcing without permission?

https://flic.kr/p/9EUzgA

Back on topic, recently a Firestorm user was complaining about the Firestorm Experience. The bitch was; why do I have this experience in my viewer that I never asked for? 

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