I seldom cover this viewer because I don’t use RLV to play in Second Life™. Marine Kelley makes the viewer. This is the type of viewer we used to have when I first came to Second Life. I started using the Nicholaz Edition because it had more bug fixes and crashed less often. Nicholaz was all about making things work. In this release that is what Marine seems to be doing, making it work.
RLV is currently in last place in the list of Third Party Viewers. They are ordered from the most stable to the least stable. So, with any luck this release will start to change those numbers.
I found Marine’s discussion of the problems and crash sources interesting. Again it is the open source JPEG2000 library that is to blame for most of the problems. Marine has been working to make the viewer and its use of the JPG2000 library more robust.
The blog article Restrained Love 220.127.116.11 has a good discussion of the problems. If you are into those geeky details, I am, then it is interesting reading. I cover the main points below.
You may remember Griefer Monday and the release if the Advanced Creator Tools. One of the tools is about the ability to attach a temporary HUD or other attachment. Marine is not convinced that the feature is ready for prime time. The viewer, especially if you use RLV, is not ready for it. There are some serious security concerns.
To deal with the security issues RLV will not allow an attachment you do not own to attach itself.
The Lab’s viewer is not supposed to allow an attachment by an object you do not own, at least not without asking you first. The Lab regressed to using Run Time Permissions in place of Experience Permissions. Run Time Perms are what you see used by about everything every day for years. The Experience Permissions you only see used in the Linden Realms and Wilderness games made by the Lab.
Marine found a problem with Outfits and attachments that cause the avatar NOT to rez. Marine thinks that is fixed.
When you are in mouse view you can press Ctrl or Shift to make the mouse more precise. It helps you aim. The idea is the mouse DPI is scaled down so it takes more mouse movement to move the cursor. Several game mice have the feature. My RAT 7 has a button that changes my mouse DPI from something like 1600 DPI to 800 DPI. Now you can use keyboard Ctrl and Shift to adjust the movement sensitivity. If you press both you get an even larger effect.
This is not the most ‘robust’ viewer out there. But, Marine’s effort is encouraging and reminds me of viewer development in my first days in SL.