Second Life Problem 2014-39

Every so often some body somewhere in the world changes something and it messes us up here in Second Life™. Well, there have just been updates to iCloud and it has thrown a kink into mesh and snapshot uploads to SL.

See JIRA item BUG-7343iCloud update causes broken mesh upload, “error encoding snapshot” saving snapshots to inventory, “Couldn’t convert the image to jpeg2000” uploading textures and broken UI colours.

This change affects only Windows users that use iCloud or possibly just have it installed. The update has yet to make it to Mac’s. But, it eventually will. Whether it will create a problem or not is yet to learned.

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Firestorm Q&A on #SecondLife’s Future

Wednesday morning at 7AM PDT at the Firestorm Auditorium a Q&A meeting was held. Oz Linden and Peter Gray were answering questions. For most of the meeting Jessica was asking questions I think she took from previously submitted ones and that she or she thought the community was interested in.

And I’ll be proofing this after it is posted… so…

[youtube uO2Ean6Vzxk]

Toward the end they opened it up to audience questions.

The meeting was recorded so you can see it at several places; SLArtists, YouTube, and other places… sound is better on the SLArtists video, but it is hard to jump around in that player.

As always I am paraphrasing and not quoting.

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Second Life Appliers

Felicia Silversmith
Felicia Silversmith

Appliers are the scripts that allow you to wear clothes over mesh attachments. Those using Tangos and Phat Azz and similar attachments know about appliers.

The problem with appliers is many of the creators of mesh attachments are using their own applier, a custom script they developed. If you make system clothes via the clothing templates, you get a template from the mesh attachment maker and make textures for the attachment. It then looks like your clothes are fitting over the attachment.

The problem is everybody seems to be making their own scripts. The result is there are incompatibilities in how appliers work and how to make textures for the attachments. A big peoblem for designers is in knowing which face number is to be used for a texture. Is face #1 the breasts or butt? 

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Second Life MOAP Tutorial

Update 2015/10: Chromium Embedded Framework (CEF) is replacing Webkit, the engine MOAP uses. Media should now be HTML5 compatible. Avoid Flash & QuickTime. Click the CEF Tag below this article for more information.

I’m just learning, so this is not the most complete tutorial on Media On A Prim (MOAP). This is what I have learned in my first few steps. Hopefully it will save you a few gotcha’s. Also, this is not a newbie’s tutorial. I’m assuming you know basic building. But, even if you are new, you should be able to stumble through this tutorial without much trouble.

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