Second Life Server Updates Week 5

The Beta Server Groups minutes are out. Here is some of the things I found interesting.

Asset Delivery – A new Linen, Log Linden, is working on improving asset delivery from the backend side of SL to the region servers. Most everything in SL is an asset. So, this makes for a big possibility for speed improvements.

It seems the delivery process from asset servers to sim servers is HTTP protocol. However, only textures are delivered to the viewer via HTTP.

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Second Life Group Chat Upgrade Coming

We are getting closer. In Oz’s office hours meeting Gez Linden, the project owner, explained the next steps for moving forward on Group Chat. Soon a Group Chat Project Viewer will be out. Code will be available. An in-world group will be started for the project. The first testing will be on the ADITI (Preview) Grid in a couple of weeks.

Some ADITI sim’s are already using XMPP group chat. Once the Project Viewer is out the next level of testing can begin. The first release will be trying to achieve parity with existing chat. Once the new chat is doing everything the current chat can, the code can be rolled to the grid. We should see a big reduction in chat lag. Plus, the new XMPP chat will be separate from the SL SIM servers. So, we should see less region lag too.

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Firestorm Viewer Preview

You can see a YouTube video that previews the coming Firestorm Viewer. If you don’t know, Firestorm is the next generation Phoenix Viewer based on series 2 code. The video shows how to work with the new Firestorm Viewer user interface. The video lasts 15 minutes.

[youtube 8MInIyHH0mU]

In world there is a Phoenix-Firestorm Group. JOIN

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Dolphin Viewer 2.4.0.13926 Released-Review

Here is the latest news on the Dolphin Viewer.

Dolphin Viewer 2
Dolphin Viewer 2.4.0

Dolphin 1.5 Development Stops

A couple of weeks ago a poll was being taken to see whether residents wanted the Dolphin Viewer to stay with the series 1 code and user interface (UI) or move on to the series 2 code and UI. The final vote was 76 to 39 for series 2.

Lance is going to shift over… well has shifted over to series 2 code and UI. He plans to maintain the 1.5 based Dolphin Viewer until it is either too much work or Linden Lab bans the use of series 1 viewers on the grid.

New Dolphin Viewer 2 Released

Lance’s new series 2 viewer was released on the 28th. You can read about it and find the download links here: Dolphin Viewer 2 2.4.0.13926.

Lance has a list of the things he likes about the Dolphin Viewer and feels make it better than the Lab’s production viewer. List There are some pretty nifty mods that he has added. I’ll mention the ones I like. Check the list. That PITA bug you hate or that feature you are missing may be there.

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OSGrid Update Week 4

OSGrid has been upgrading the backside of the grid. My regions have been offline most of 2011’s weeks 3 & 4 as the database converts to a new format. The latest release of the simulator software has some changes. These are the ones I found interesting.

Terrain Files

The sim software can now handle terrain files made using Terragen. Once the grid is back up I’ll be checking out the new file type as it imports and exports Terragen (.ter) format. Also, this list of supported files types for terrain files was updated. Hopefully it will be easier to work with terrain in Photoshop and L3DT. Thanks Kevin Cozens.

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More Multi-Chan Hax

UPDATE: 3/2012 – The site where the HAX files can be downloaded is down. It may come back… or not.

Photoshop CS4 and 5 and Blender will allow one to accomplish the same thing as HAX. Both are easier as you can work directly on the 3D avatar. Look through the Mesh Clothing tutorials to see how to get the avatar model.

UPDATE: claireharford has started hosting the files needed for Multi-Chan Hax. LINK

Multi-Chan Hax
Multi-Chan Hax - Image 1

I’ve taken some time to play with the multi-chan hax filter. It works, but it is not intuitive. The video tutorial that MistressOfDesign made on faces and socks helps. I think she did an excellent job fitting a lot of information in the time allotted. But, it still leaves things to be figured out.

Multi-Chan Hax Interface
Multi-Chan Hax Interface - Image 2

When you want to make a pair of pants or a top you’ll find you need to know more. I’ve been sorting my way through Multi-Chan Hax (MCH). Below is what I’ve learned so far from starting a top/blouse. One thing I’ve learned is when it comes to making tops MCH is a tool to help you make things, NOT a tool that does everything for you.

If you want to follow along, look at the first tutorial on Multi-Chan Hax that I published and get MCH installed and tested. Also know this is not a Photoshop (PS) tutorial nor a beginner’s tutorial, it’s about MCH. So, I won’t be explaining how to do PS things. I’ll assume you know the basics of image editing and compositing. You’ll have to Google for PS help.

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