Imprudence/Kokua Update Week 6

Viewer Depression
Depression - Image by Sacks08 @ Flickr

Jacek Antonelli has posted another update about the Imprudence/Kokua viewers. Not much is happening. Nor is there likely much going to happen in February.  Seems current technical viewer problems have drained motivation. Additional administrative problems have further degraded motivation. So, in all… not much is happening.

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Snowstorm Project Status Week 6

If you are new, the Snowstorm Project is about developing the Second Life Viewer. There is a mix of things going on in the project. Mostly boring bug and user interface fixes. There are a few things the Lindens need help with. read on to see if you can help.

Button Placement – some buttons are getting covered up by overrunning text and others by options pushing things around. There are JIRA’s on these. If you notice it, add your information to the appropriate JIRA.

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KirstenLee S21(4)RC1 Viewer Release Review

KirstenLee Viewer S21
KirstenLee S21 Logo

It is getting a little complex keeping you clearly informed about KirstenLee’s viewer releases with terms that accurately convey a viewer’s status. It is hard to be clear about which is a production viewer, test or Beta viewer, and a Release Candidate. The problem is some of the code is Linden Lab code not yet in the SL Beta or Standard viewers, which sort of makes all the Kirsten viewers pre-beta viewers. The distinctions are blurred. Suffice to say to say, the Kirsten viewers are as bleeding edge as they come.

The S21(3) is KirstenLee’s official current release. It is available for download.

KirstenLee’s current release announcement is about S21(4) Release Candidate 1 or Kirstens S21 2.6.0.4 RC1, which is available as of 2/7.

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Bare Rose Web Site

I sort of enjoy shopping at Bare Rose. I like the variety of things to be found there. Plus it tends to be cheap. However, if you are looking for something specific, it can be a pain.

Today New World Notes has an article, Ophelia’s Gaze: Iris’ Favorite Second Life Shopping Experiences, that mentions Bare Rose’s web site. I had no clue they had a site.

The web site is an index to the Bare Rose store. The site’s menu allows you to select categories and view items in the categories. One can see the package image and when enlarged displays the price and creator. One can’t buy the item online, AFAIK, but one can teleport via SLURL to the item in the Bare Rose store. It is quite novel. Check it out.

Game Design Information

While I suspect most of the readers of this blog have interests more Second Life and OpenSim oriented, there are a number of us interested in what makes any computer game popular. In some ways that translates to what may make SL popular. Also, some SL/OS residents are interested in what can make their inside-SL-games popular. Here are some sources of information for those with such interests.

Game Design
Game Design - Image by: amsfrank @ Flickr

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Second Life CEO Meets Residents

Friday 2/4, Rod Humble, CEO and known as Rodvik Linden in SL, along with Pete Linden held a by-invitation-only meeting to talk with selected residents. One of those invited was Chestnut Rau, author of the blog Second Life of my Dreams and writer for New World Notes. Chestnut posted a transcript of the meeting for those that want to read it, link later. Following is my summary and comments on the things I found interesting.

After introductions and a statement of the meetings purpose, not a press conference for Q&A (a later description of the meeting by Garmin Kawaguich is ‘an exchange of courtesies’), Pete as the meeting facilitator setup Rodvik’s initial talking point, ‘what has Rodvik found most exciting about SL.’ The answer:

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