Better Skies Are Here

Skies – Hamlet has been following Stevie Davros’ development of improved sky textures for Second Life’s Windlight™. Today Hamlet is writing about their release. Seems they are now available in the SL Marketplace. Below is the installation tutorial for Mac and the Linden viewer. I highly recommend using the package with Firestorm. But, while tedious … Read more

Firestorm Updates – Finally

Firestorm released version 5.0.11.53634. The download is here.

Controversy and Confusion

There are some controversial changes in this version of the viewer. I think the controversy is from confusion which is from ignorance.

The issue is about the Level of Detail (LoD) setting RenderVolumeLODFactor found in the debug settings (Ctrl-Alt-D=Menu Advanced->Debug Settings). The Firestorm Team has explained why they are making the change. See LOD and The Upcoming Firestorm Release The What and Why. It gets all technical, but it is an accurate description of how SL works.

Gate Of Hell
Gate Of Hell

The TL:DR is that high RenderVolumeLODFactor settings have your computer spending time drawing complex things which are so far away they only take up one or two pixels on your screen. Does it matter if a jacker has a dozen buttons if the whole jacket is so far way it can be drawn in 4 pixels and is just a tiny tiny spot on your screen? If you can’t see the buttons, why draw them? LoD is about making these optimizations and providing better performance.

Doing all the useless drawing of thousands of pixels to average them down to 4 pixels for your screen lags your render process and slows the SL system because all that detail has to be downloaded. Dumb move.

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Second Life News 2018 w03

No Deploys post this morning, 9 AM. There is/was an in-world notice the main channel was being restarted. My home in the main channel regions saw a restart. Viewers The main viewer was still 5.0.9.329906 this morning. We saw this version appear in week #49. Later in the day Alex Ivy was promoted to the … Read more

Ebbe Altberg @ CES

The site Venture Beat has published an article, How companies can build VR spaces inside Linden Lab’s Sansar.

There are a couple of new… concepts… revealed in the interview.

It is interesting to find out the names of people we know from movies and books are people looking at Sansar. The reproduction of the CES show in Vegas and the creation of Ready Player One are apparently impressive.

CES 2018 – Intel

Ebbe is still saying we are in the very early stages of development. If you have been in Sansar™, you’ll probably agree. I do.

This year will see a shift in the Lab’s focus from developers to consumers. This is the year Sansar will ‘LIKELY’ come out of beta. But, I wouldn’t bet big money on it. We may see it slide into 2019.

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