Second Life News 2018 w04

We have a Deploys post this week. 🙂

The main channel is not getting a roll. I’m showing my home region in the main channel as last restarting 1/16, last Tuesday.

All three RC channels are to get a rollout tomorrow. Version # It is only described as ‘internal fixes’. There was no additional information available from the Server-Scripting UG Meeting.



There is work on region crossings by a resident. See the forum post Vehicles vs. sim crossings, why it’s so awful. Animats could use some help testing region crossing. Also, see the JIRA report SVC-22.

For builders, there is information that only the physics part of the road matters. The physics part of the road should be thick, vertically, and extend past the region edge by a couple of meters.


The main viewer today is version This is the 64-bit viewer that released in week #2.

Second Life Maintenance Viewer version – This is a new version this week. I suspect it just got the 64-bit updates.

Second Life Voice Viewer version – This too got updated with 64-bit. Expect this to be next version bumped to main.

Second Life Project 360 Snapshot Viewer version – No change since week #27…

Second Life Project Animesh Viewer version – This got an update. I suspect some fixes and the 64-bit update.

Second Life Project Render Viewer version – This is also and update. No information about what might be in it other than the 64-bit update.

Second Life Linux Spur Viewer version – This is a new entry in the Obsolete Platform section. Basically, there is no working Linden Linux viewer. There are a couple of third party Linux versions that people can use.

Other News

Hamlet and Strawberry are asking that you subscribe to your favorite YouTube peeps. YouTube is changing their partner program. Some video bloggers in the SL blogosphere will lose their partnership status due to changes at YouTube. See: Subscribe To Great SL YouTuber Channels Before They Lose Partner Program Status.

And we have a new warrior in the LoD Settings Wars. Beq Janus has posted her explanation of what setting the viewer’s LoD to 4 does to the overall SL system. See For LOD’s sake stop!

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