#SL Phoenix Viewer Problems

Users have found some problems in the recent Phoenix 1.6.0.1591 release. Three errors were considered critical and quickly fixed. The result is a Phoenix 1.6.0.1600 release. Visit the Phoenix Viewer Download page and get a new copy. This release fixes: Opening of scripts while LSL Preprocessor enabled causes crash to desktop. PHOE-3593 Scripted dialogs from deeded objects fail. PHOE-3600 … Read more

#SL Last Names Coming Back

I saw Danial Voyager’s post about a comment in LL’s CEO’s Feed. Rod wrote that last names are coming back in 2012.

You may have been following the JIRA Feature Request to being last names back. See SVC-7125 – Bring Back Last Name Options!

This JIRA had 2,139 votes and 696 watches. That is probably some sort of record. It certainly shows that the most residents do not know the importance of clicking Watch.

There is a stream of new comments added to the JIRA item just about every day.

Racism?

The lack of last names seems to have created a form of racism. New SL users with the last name Resident are claiming discrimination. The only way to know is create a new Alt and walk a mile in their shoes.

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#SL Scripting News Week 50

Kelly Linden thinks tomorrow (Tuesday) the Le Tigre update will roll the main channel. Chances are good it will work this time. It contains a large number of fixes and some improvements.

Once it rolls to the main channel there will probably be no further upgrades until next year. After this week Second Life enters a no change window and a number of Lindens take holiday.

Vehicles

Havok and script functions are being looked at to improve movement in SL. In the wiki is a function… well more of a subroutine… warppos() that handles movement over more than 10m. Some consideration is being given to making the function a built-in function, may be llWarpPos(). No promises.

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#SecondLife Global Illumination

You may not have noticed the Graphics Setting feature: Global Illumination. It began appearing in viewers some time ago. But, now it has disappeared from the SL Viewer. So, what’s up?

What it is…

Global Illumination is the label used to describe how light is handled in 3D games. Its purpose is to make lighting more realistic. It adds ‘reflected’ light effects. This means if you are standing with a blue wall to the right and the sun to the left, some blue light will be reflecting on to your right side.

Status

Back in May 2009 the Lab, Runitai Linden, posted a video showing new features they were working on. See: SL Tech Demo above.

The video (above) includes Mesh and Global Illumination. At about 1:34 in the video you can see a sun cycle that shows an example of Global Illumination. (GI) Notice how the sun seems to reflect off surfaces and illuminate other surfaces. That is the Global Illumination.

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Dolphin Viewer 3.2.0-22166 Review

A new Dolphin Viewer version has made it out. I see it has a new build tool, Particle Editor, which is way nice.

Dolphin Viewer 3.2.0 Download

Dolphin Viewer Buttons Tool

Download and Install

The file size is about 26mb, on the small side for an SL viewer.

The install process is more like the SL Viewer install now, opening multiple little windows as it installs. These are indicators that files are being copied from a network location. Just like the SL Viewer these windows stall with 0 seconds remaining. One can leave them open for as long as they like. They’ll sit right there on your screen.

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Phoenix with Mesh

The Phoenix Team has released a new version of Phoenix. This one has mesh support, as in it renders mesh. Read Phoenix Viewer Mesh Update. The team is warning this viewer is not their most stable release, at least they do not expect it to be. They are also saying it is possibly the last … Read more