Qarl Fizz change his code posting and the missing parts are up. So, presumably Third Party Viewers have the code and are able to compile viewers with the feature.
Henri Beauchamp’s Cool VL is likely going to see a new version release today.
Henri Beauchamp 4.25.12 / 10am
@Qarl
New patch ported to the Cool VL Viewer and working fine (a new release including it will likely be published tomorrow or the day after).
The issue with “jumping meshes” (see my comment for v0.2) is yet still not solved (but I implemented a work around for it in the Cool VL Viewer, that at least doesn’t trigger the “jumping mesh” issue with avatars not wearing deformed meshes).
I was unsure what Henri meant by ‘jumping mesh.’ I have seen mesh winking in and out of existence using Niran’s viewer… whatever, reading the referenced comment:
This morning on qLab, Qarl Fizz’s blog, I see Qarl has released a new version of the Mesh Deformer. He writes:
quick announcement – i’m releasing version 0.3 of the deformer code. primary changes: 1) should now apply cleanly to recent linden viewer code, 2) deformation tables are computed in the background on another thread, so no frame stalls.
Err… Qarl… lldeformerworker.h and lldeformerworker.cpp are missing from your patch !
I think we will see this version come out in a Linden Lab® project viewer as the previous version did not play well with the 3.3.0 viewers. It also handles the problem I ran into: having to wait for about a minute to see the Deformer kick in.
This article is an interview with an adult content maker in the BDSM community.
Everyone likes sex… I think. Mixing it with humor is like chocolate with cherries for me, way better. Some prefer a much darker experience. And that darker part leads me to Myrylyn Shinn and her sometimes humorous and always dark Frenemies.
Myrylyn Shinn
I’ve only done a couple of interviews from the interviewer’s side. If you are a regular reader, you know I am more into news and tech oriented. But, I need a change from time to time. I play in some dark RP games. That and my coverage of Adult Content caught Myrylyn’s attention. Her role play and toys are very dark and was curious if I would cover her creations for the adult community. So, in this interview I hope you can experience the talented and fun Myrylyn. You will see the interesting mix of her humor, dark role play, and toys in her Frenemy Fashion blog.
I want to point out this is NOT a paid promotion.
I first knew of Myrylyn when she IM’d me and asked if I wrote about adult topics in my blog. As you know, I do. I try to keep things safe for work. I do have articles about Zindra, where I live, and Adult Content. I think I’ve kept this safe for work. I’ve labeled links that lead to NSFW pages to avoid surprises.
Myrylyn IM’d me wanting to talk about and show off things she is making for the adult community. At first I’m thinking penises… which I generally find interesting. So, sure. Show me yours… I suppose meeting a woman and imagining she has a collection of penises on display somewhere is pretty much a Second Life thing… or maybe that’s just… never mind. Whatever, I had no idea what I was getting into, I teleported over to talk with her.
When I arrived, Myrylyn and her friend Thessally were building-testing a new Myrylyn toy. The ball gag may have had something to do with Thessally having little to say. As I rezzed I was wondering if I had gotten in over my head. The toy Myrylyn was building is The Frenemaker (NSFW). Yikes! A change of my mental gears was needed.
This week a new package rolled out to the main grid. This is the package with the Inventory API changes. These are intended to make inventory transfers more stable and reliable. Features also will allow the Inventory loads to scale better. This is the package that was running on Blue Steel and Le Tigre release channels.
The main grid also got the change in flight height. The limit has been moved from 150-200m to 5,000m. Flight feathers should no longer be needed. However, some feathers will make you fly faster and that may be a worthwhile reason to use one.
If you have a flight feather or whatever device that sends you into orbit, contact Simon Linden
Release Channels
The package running in Magnum failed this past week. Group notices being sent from regions running Magnum failed. This package will continue to run in Magnum with a number of additional fixes.
Not much going on in scripting right now. Various changes and new functions are winding their way through QA and the release channels. But, not much new information. Also, Kelly Linden did not have the usual Scripting User Group Meeting this Monday.
Prep Linden at Content/Mesh Meeting
The new PRIM_SLICE in llSetPrimativeParams() is in testing on Magnum Release Channel. The Magnum release is having problems with group chat. So, it is unclear whether that feature will roll to the main channel tomorrow or not. I can’t image that llSetPrimativeParams() is causing group chat issues. But, the Lindens are testing interactions, so it may not make it.