Second Life 9 Birthday… I saw this and thought it too funny to pass up.
[youtube TCblxZu20ew]
Second Life and Virtual Worlds
Second Life 9 Birthday… I saw this and thought it too funny to pass up.
[youtube TCblxZu20ew]
If you are seeing this problem, it is annoying. The fix that Google Chrome Support recommends is a disaster. One loses all their browser data, bookmarks, passwords, etc. For someone that researches online that would be a disaster.

Fortunately, there is a fix that may get you going and save your data.
The Google Support fix is here: Create a new browser user profile. I don’t recommend it except as a last resort.
Google Support has a troubleshooting guide: Whoa! Google Chrome has crashed. These are good steps to try, but don’t wipe out files or your profile.
In April I posted an article on retopologizing (like that is a word – redoing the topology of) mesh objects in Blender. See: #SL Blender Clothes Retopology. In Blender 2.62 I kept having problems getting the method to work. I think it was more me than Blender that was the problem. Whatever… today a decided to figure it out.

I plan to do more tutorials. One of the things I want to do is work with weight painting to see if I can make skirts that work better than what we have. The current mesh mini-skirts show it all when one sits down. I don’t think it has to be that way. Now I need a well made skirt to work with. So, I’m studying 3D modeling. One of the things modelers deal with is redoing the topology of high polygon into low polygon models. Using the tools built into blender can make changing the topology much easier.

nVidia has a new driver out today, version 301.42. This is the first WHQL-certified driver in the 300 release series.
This update provides WHQL support for the 600 series nVidia cards.
It provides performance improvements for 500 series cards.
There is a whole load of stuff added. FXAA has been improved to be 60% faster at MSAA 4x levels. Adaptive vertical sync has been added. I doubt the SL viewers can use that. Target FPS is included but games have to support it. Does SL? I don’t think so. But, I don’t know. New multi-screen, 3D Vision, and SLI features.
It has been noticed that there is a problem with using mesh road sections. At each edge of the mesh cars bump.
Drongle McMahon points out that a bug causes the convex hull to be smaller than the bounding box. That leaves a gap when one butts two mesh obects together. See: VWR-28416 – Mesh: Default convex hull is smaller than it should be.

SVC-7883 – Discrepancy between actual convex hull physics weights and documented calculation. This is about getting the wiki information updated. If you read the wiki, you’ll likely under estimate the physics weight. Nyx Linden expects the wiki will get updated some time after Pathfinding is released, as Pathfinding will being a change in how Land Impact Costs are calculated.
This is the server update that is advancing to the main grid today, Tuesday. I’ve been writing about Second Life® Region Idling for a few days now. So, if you don’t know about it see: #SL Region Idling and #SL News Update Week 20.

I’ve been writing about the Region Crossing Phase I code for some time, since about February. This is a major refactor of region crossing code. It touches many parts of the Second Life system. Because of its complexity it has been a difficult write. We have seen lots of problems from it. It has been rolled back from the Release Channels a number of times.
It looks like this code will stay on the Le Tigre and Magnum channels this week.