Second Life’s Bumpy Roads

Mesh Road Bumps

It has been noticed that there is a problem with using mesh road sections. At each edge of the mesh cars bump.

Drongle McMahon points out that a bug causes the convex hull to be smaller than the bounding box. That leaves a gap when one butts two mesh obects together. See: VWR-28416Mesh: Default convex hull is smaller than it should be.

Image by Brron - Flickr


SVC-7883Discrepancy between actual convex hull physics weights and documented calculation. This is about getting the wiki information updated. If you read the wiki, you’ll likely under estimate the physics weight. Nyx Linden expects the wiki will get updated some time after Pathfinding is released, as Pathfinding will being a change in how Land Impact Costs are calculated.

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