Cloud Party Update

Vivienne Daguerre has an article up on her blog about Cloud Party starting to rent sky islands. See: Private Islands Available in Cloud Party.

 

She does a good comparison between Second Life® and Cloud Party®. Pushing the numbers into a different format the land-wise cost per square meter is better. SL=US$0.0046/sq meter – CP=US$ 0.0015 that is about 32.5% of the cost in SL. As you get more land in CP the cost goes down to $ 0.0004/sq meter which is about 1/10th the cost.

Tier is another thing. CP has limits on how much stuff you can put in an island. But, I don’t see a tier costing system just limits. The 100×100 meter islands are about 15% of the size of a Second Life region. One can have 350 objects, 25 of which can be dynamic, and that total up to 300,000 triangles.

It is hard to compare that to Second Life. But, 15% of 15,000 prims is 2,250 prims. Trying to turn that into triangles is reaching. Regions can handle 750,000 but I think that is an average… and it is from my memory which is sometimes unreliable. (See SL Limits) But that gives a limit of 112,500 triangles… but it is possible to create a million polygon avatar in SL… so, the polygon comparison numbers seem rather meaningless.

There are no adjacent islands in CP. Also, CP is incomplete. So, it may be reasonable for the land cost to go up as development continues. But for now it is a pretty good deal… provided you don’t compare it to OpenSim, but that gets complex.

#SL News Week 26 & 27

Lots of things going on RL & SL. So, I keep getting behind on the general news. This should catch us up on some of the interesting things happening.

Content & Mesh Meeting

Cloudy Blurry Avatars

In today’s (7/2) Content & Mesh User Group Nyx Linden brought up the Shining Changes announced last Friday. I covered Shining in Second Life Changes Coming. Nyx’s announcement… or maybe it is better to call it an explanation… follows:

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#SL Viewer Problems

If you haven’t run into viewer problems, you must be new. A couple of problems have come up recently. Readers have asked or sent me IM’s on them. So, I’ll mention them because they seem to be biting some people. Also, because when I started experimenting I started running into problems.

Second Life Viewer 3.3.3

In most day-to-day use you are not going to run into these problems. But, it is depressing when you do.

Groups

You probably already know large groups, over 5,000, can be a problem and over 10k are a problem. They can be slow to load and nearly, if not completely, impossible to edit and work with.

One of the problems that seems a bit worse is opening a large group can lock up the viewer for over a minute and reportedly in some cases 3 or 4 minutes. I saw my viewer locked up while opening the Phoenix/Firestorm Support group, the largest group of which I’m a member.

See VWR-29124– Severe performance issues on 3.3.2 (258114) Release and 3.3.3 (259197) Beta in “Add scroll list item.” Thanks to Stephan Gaudio for pointing it out.

You’ll notice we currently are past those versions. But, I’ve run into the problem with 3.3.3 (260300) Jun 21 2012.

Baker Linden has been working on the problem for a couple of weeks with some help from other Lindens. But the previous article on Chnages Coming to SL shows there is lots going on. So, I suppose some of of the changes, like fixing groups, are shooting at moving targets.

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Second Life Changes Coming

After a long day at the San Diego fair, getting home at 6AM, and then sleeping until noon I find we have a new technology announcement from Linden Lab. You can find it here: Project Shining to Improve Avatar and Object Streaming Speeds.

They have tried to tone down the geek speak. So, it is readable. If you are still wondering what it means for you and the future, well… I can give you my take and speculation.

Sunrise by: Sean MacEntee – Flickr

The Lab has divided the new work into 3 groups called the Shining Projects:

  • Project Sunshine
  • Object Caching
  • HTTP Library

Sunshine

Project Sunshine is changes coming out the research done for Cloudy, Blurry, Avatars. I started writing about Cloudy-Blurry as a subject in March as Charlar separated from the Lab and Nyx Linden took over the Content & Mesh group. (#SL Clouds, Grey, and Blurry Avatars)

Early in the year we started to see more problems with avatars failing to rez. The term Bake Fail became well known across the grid.

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MetaReality #SL Mesh Deformer plus Cloud Party

I’m doing this review or index a bit different. I’ll provide the time marks on the outline Gianna Borgnine posted at MetaReality and add some more topic labels. Afterward I’ll provide my take.

Metareality Podcasts

I won’t be quoting as making verbatim transcripts is too tedious. Also, my paraphrasing is what I took from what I heard. That is not necessarily what they said or meant. Listen to the audio if you react to something I wrote. The audio podcast is here: It Almost Looks Good.

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Interestingly Odd

I started up the latest Pathfinding viewer: Second Life 3.3.3 (260669) Jun 26 2012 18:41:51 (Project Viewer – Pathfinding). In it I found this:

 

OSGrid? Is this a grid manager? Click to Enlarge

OSGrid? Are we going to get a grid manager in the Linden Viewer? Is this a slip leaving some testing code got in this version?

We can speculate endlessly.