More Second Life Oculus Rift

Hamlet Au has an article titled: Oculus Rift Integration Coming to Second Life, Linden Lab Staff Confirm (Both Officially and Unofficially). I think in that article and in a previous article (ref) he makes several good points. And, it does look like Oculus Rift (OR) is coming to Second Life™. But, Hamlet doesn’t combine it with the LEAP Motion controller I think is needed to go with OR.

You are not going to be able to get a retail OR headset until at least 2014.

The video shows the OR with an omni-directional treadmill. That is NOT the kind of control system I am hopping for… but it might be good for me… but… how would that work in Zindra?

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Second Life News 2013-17 #2

There was no Deploys thread post this week. Maestro Linden was on vacation and not back. However, the server release notes did update.

Main Channel

This got what I’ll call the Animation Override package. That means the new animation overriding functions are now working grid wide. So, we will likely start to see some AO updates arriving.

Server-Scripting Meeting - Baker's Estate in Background
Server-Scripting Meeting – Baker’s Estate in Background

At the server meeting today the Lindens were hearing no screams. So, we can assume it went well.

There is a crash fix in this package too.

Blue Steel & Le Tigre

These channels got preparatory work for the coming Experience Permissions System. Wow!

They call the changes Experience Keys. Simon is not sure what he can or cannot say about the project. So, we didn’t get much info, may be Thursday at the Beta Server meeting. 

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Second Life Shape Export

I recently decided to buy Avastar-1 (RC2-782) and see if it could solve some problems I’ve run into with posing the avatar for weight painting. I’ve also had some problems getting custom mesh to fit my avatar. Tight skirts require everything be precise. Things weren’t as precise as I hoped. I was getting frustrated.

Comparing In-world with Avastar and OBJ Export
Comparing In-world with Avastar and OBJ Export

Avastar is an add-on for Blender sold by Machinimatrix.org for US$22. ($27 4/2017) I resisted purchasing it because I wanted to provide tutorials that provide a free path to accomplishing the same things. I’m in the process of updating my tutorial: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial. It’s almost a year old and a few things have changed. 

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Second Life Avatar Offset

There has been some discussion for a time about how SSA (Server Side Appearance bakeing) has messed up avatar-offset. This is the offset most third party viewers provide that allows you to adjust the distance from your avatar to the ground or a chair when sitting.

Henri Beauchamp and a few others have been asking the Lindens to do something with the problem. It affects lots of pose balls and sit adjusted items in SL. As best I can tell the Lindens see this as a minor problem. So, there has not been a fix, at least not one that works for most people. The worst problems are being fixed, but…

The Firestorm Dev Team has removed the avatar-offset feature from the new 4.4.0 viewer just released. (At least I am told so in FS Support and I can’t find it) Watching the support channel this morning the top two question have to do with ATI users getting black screens (fix) and people asking where the avatar-offset feature was moved to… the answer: OUT.

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Firestorm Viewer 4.4.0 (33720) Released Review

I got a couple of things wrong in the previous article. The idea it was only for the SL grid was not right. This release has a version for the OpenSim grids. You can see the highlights of that release on the announcement page: Firestorm Major Upgrade.

Another point on the announcement page is information about the effort that has been put into providing an upgrade path for Phoenix users.

[youtube sM3-yQVDEw]

This video runs a little less than 8 minutes.

The video warns that you will have a slow start because they have flushed all the caches.

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