I hear lots of people bitch about something they know next to nothing about. Unfortunately they are not limited to Second Life. Oskar recently gave a good reply to one such… (put your own adjective and noun or pronoun here). I think it is worth reading Oskar’s response to understand what it takes to get server fixes rolled out. There is also some interesting information on timelines and drop dead dates for fixes rolling out.
WolfB——- Bears—- wrote:
So you have fixed the ghosting issue. Great.
But you’re not deploying the fix for another 30+ hours. Not Great.
If you do have an explanation for continuing to run server code which you know is broken, I would like to hear it.
The best answer would be that you are running the fix through QA processes. That still doesn’t explain why, when some regions are inaccessible because of the number of ghosted AVs, you have not reverted them to an earlier, known-safe, version of the code.


