Climate Change for Thinkers

Every so often I have to write something for the Global Warmers that like to deny science, avoid thinking, ignore facts, and are susceptible to propaganda in mainstream media because they are too lazy to think. They typically only respond with Alinsky style ad hominem attacks.

everybody's clown
everybody’s clown

There are more and more under reported articles appearing to reveal the nature of those leaders supporting the Anthropomorphic Global Warming campaign. Principia Scientific International has run such an article: Man-Made Climate Change ‘Not About Science’ Admits Naomi Klein

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Second Life Servers Week 35

There was no roll to the Second Life™ servers’ main channel. The update running on Blue Steel last week had to be rolled back. So, it was not available for promotion.

So lonely . . . Neva River V
So lonely . . . Neva River V

This week the RC channels are all three getting the same new package. This one has some Simulator Fixes and a fix for BUG-9504 “Clicking on any object that affects the navmesh while in mouselook dirties the navmesh”. Remember, the Navmesh is a thing in Pathfinding.

Selling Second Life Experiences

At the Second Life™ Developers’ meeting a question came up about whether it would be possible to sell experiences, the kind made with the new Advanced Experience Tools. There was discussion about the idea at the TPD meeting.

The Well
The Well

The answer is: it has been discussed within the Lab, they would like for that to be possible, it is a complex add, and currently no one is working on it. So, a ‘NO’, but with hope. I would say, very very little hope. It is high hanging fruit.

What about grid wide experiences? The Lab is waiting to see how the land-based experiences go. There are several hundred experiences in the system. Not all of them are in use or that have scripts associated with them. So, it is a bit early to decide how well Experiences is going to be adopted by users.

As the Lab learns more about the feature’s popularity and how people use it, at some point they’ll decide if adding grid-wide experiences is worth the effort.

Zombie Eye in Second Life

It isn’t contagious. This problem passed quickly, I think. I didn’t run into it, so it is hard for me to know. But, it revealed another part of how the Second Life™ system works.

Knowledge is not everything...
Knowledge is not everything…

Backend Serve updates – there are a number of backend services needed to support Second Life. When the Lab is changing/updating them they generally provide no public notice, unless users need to change behavior, like refrain from transactions or rezzing no-copy items (which hopefully is changing). 

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Second Life CEF Update Week 35

We don’t hear much about this Second Life™  change. But, Chromium Embedded Framework (CEF) is coming and will affect our use of Second Life in many ways.

TV
TV

The viewer currently uses Webkit, an old unsupported tech, to display a number of viewer panels (like Search). It is also the tech used in Media On A Prim (MOAP). It is a part of SL Televisions. 

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Second Life Icon Textures

You may remember that weeks ago a point came up about how the little profile icons used in chat are never flushed from viewer memory. The more people that enter chat the more memory is used and never released until the user logs off or memory is consumed and you crash.

Um certo cais
Um certo cais – A certain pier

As tiny as they are they have a larger impact than one would suspect. The profile image has to be download and is the source from which the tiny icon is made. It is, as I recall, it is the memory for both images that is not released.

Last Friday word in the Third Party Developers meeting is Cinder Roxley started writing a fix. I would guess that we’ll see one this year, but I have no idea what Cinder’s schedule is like – which you should read as I have no real basis I can point to for that guess. I expect the fix would be tested in the Alchemy viewer before appearing in any other viewer.

For most, all this means is another memory leak is getting fixed and we will crash less often.