New Intel CPU Released

…cause the CPU and supporting chips and memory have a significant impact on performance. The 6th Gens are 30% faster than 3rd Gen CPU’s. The graphics capability is markedly better. Because of the new chipset users on 2nd and 3rd Gen iCore CPU’s and Core 2 Quads should upgrade. They will get SIGNIFICANT performance improvements. Those running 4th and 5th Gen iCore CPU’s will need to flip a coin. The new motherboard needed for 6th Gen CPU’s will like… Continue reading

New nVidia Driver 320.49 Released

…ss brain damage. They collect people’s settings, hardware information, and performance. The best performance numbers move those settings for particular hardware to the recommended list, which the tool then downloads and uses for your copy of the game. So, this is not just some geek’s idea of what SHOULD work best, it is what works best in real life use. The manual for GeForce Experience is here. The home page for Geforce Experience is here. There… Continue reading

Singularity 1.5.3 Viewer Review

…rs I think most clothes makers would use. But, this is a handy feature for tweaking things when your out and notice something out of place. The build panel is good. It includes the Qarl Alignment, Copy/Paste, and Build Math. It lacks the 2.0 Projectors settings on the Build -> Features tab. The Textures tab has Copy/Paste and Texture Align. There is a tool to measure the distance between prims. (I didn’t find it) For most builders this would be a… Continue reading

Niran’s Viewer Finalized Review

…the sizing issue is how much screen do you want to cover up? #SL Graphics Tweaking The new Preferences panels for graphics have been redesigned. Niran says these should allow one to more easily tweak their settings, see the effects, and not take too much of a performance hit while doing it. See the graphics section below for images and more information. Bug Fixes I have now heard from a few places that getting a viewer to run well on all platform… Continue reading

#SL Sim User Group Week 35

…now, well … that is exciting anyway. The work of fixing bugs and tweaking performance continues and keeps Lindens busy. There are a few interesting tidbits. The Morris region in ADITI got a new version of the LSL Optimization Project last week, week 35. Scripts should run faster there. Andrew is looking for any data people may gain experimenting with scripts there. Andrew Linden is looking at the Lab’s auto-build service and considering how to mo… Continue reading

#SL News Week 26 & 27

…r grid wide yet.” The problem with Havok is the Havok Physics Developer is tweaking how free form mesh is handed in each version. While new versions of Havok are generally backward compatible, the old versions are not forward compatible. It is only in Second life that the forward compatibility ever becomes a problem. Most games never run into the issue because they don’t have 30,000 regions running side by side. Also, prim vehicles were not expect… Continue reading

Second Life Viewer 2.0 Beta Review

…l probably fix that. The map has been cleaned up and looks less cluttered. Performance New Profile Dialog Frames per Second (FPS) is good. My nVidia 8800 is getting 45 to 50 FPS. The bandwidth being used is low. I suspect lots of profile images downloading in background. My initial logon was slow… took my av forever to rez and it could not find the hair, coat, boots, and some other things I was wearing. They did show up in a later logon. Inventory… Continue reading

Second Life News 2013-32 #3

…tack prims and paint on textures. But, how we build regions does influence performance and that will influence the Rift. Also, “We’re still getting the basics going … some simple things like a menu, UI buttons and clicking in-world are tough to get right in the Rift.” There are reports of people losing their balance while trying to stand with the Rift on. (no telling if the video for real – but Google on the subject) There is a long discussion on… Continue reading