#SL Server Performance

…e occupancy count was 54. The viewer statistics (Ctrl-Shift-1) show region performance. Time Dilation is an indicator of how well the region is or isn’t handling the region’s script load. With 60+ avatars in region Time Dilation was staying in the range of 1.00 to 0.90 most of the time, which I think is rather impressive. Another indicator of region performance is Physics FPS (PFPS). The max value is 45. With the 60+ avatars in the region the PFPS… Continue reading

Exodus Viewer Beta 9 Release Review

…ments. So, when shopping in a mall things tend to be a bit slow rendering. Performance Details – If you’re into a more precise techie take on performance this section is for you. If you’re a longer time reader you know I don’t get into highly precise tech but try to keep things understandable for the novice tech at the expense of accuracy. Measuring performance in a meaningful way is a pain and tedious, things I tend to try and avoid. Plus the set… Continue reading

GPU Table & Performance

…er, an interesting facet of that research is ALM (Advanced Lighting Model) performance. Class 5 video cards (the good ones) got better performance with ALM enabled. Class 4 cards saw a small degradation in performance with ALM enabled. Class 3 cards saw a 35% to 45% degradation in performance. Oz didn’t tells us bout class 1 & 2 cards. They are studying the stats to figure out what gave the better performance. Oz Linden will see if he can eventual… Continue reading

Second Life Inventory & Performance

…on, the numbers are gigantic. The only other factor that affects inventory performance and the viewer is Calling Cards. They are less of a burden on the viewer now than they were in 2008 when I joined. The Calling Cards require updates as avatars log in and out of SL. Some people use them. I suspect most of us ignore them. Cleaning them out can help performance and inventory load time. But, the improvement is minor. Like stop watch stuff. I don’t… Continue reading

Treet TV’s Pathfinding Episode

…o, the Lindens went into the logs and dug out the pre-Pathfinding roll out performance and the post-roll out performance to compare them. The data follows: [15:42] Lorca Linden: here is what we found : PRIVATE ISLANDS Before pathfinding, Saturday, June 23, 2012: 44.43 average sim_fps After pathfinding, Saturday, September 22, 2012: Dynamic pathfinding NOT enabled: 44.41 average sim_fps Dynamic pathfinding enabled, NO pathfinding objects: 44.29 ave… Continue reading

Viewer Performance

…y are interesting. Nala concluded memory speed had a significant impact on performance. Buying FASTER memory did the most for performance. She concluded Hyper-Threading had no measurable impact. My experience is that Hyper-Threading does have a perceptible impact on rez time. I would agree that it has little impact on FPS. I am assuming she is talking about changing the Hyper-Threading in the viewer rather than forcing the viewer into a single cor… Continue reading

#SL Viewer Performance

…to say. Comparison in Percents Also Inara sees a consistent 50% ± loss of performance when using Deferred Render. I see about a 25% loss of performance when enabling Deferred Render. Inara also sees a 34% loss when enabling Ambient Occlusion. I see no loss in FPS when I enable it. With shadows she sees about 13% loss and I see about a 20% loss. While Inara looses about 21% with Ambient and Shadows I only lose about 8%. Her over all loss is from H… Continue reading