Black Desert Online: Setting Up Quickslots

Playing BDO I find that some of the simplest things are the hardest to figure out. Or maybe I make it hard by over thinking it. I spent time over a couple of days trying to find this answer.

Black Desert Online launches have begun
Black Desert Online launches have begun

Setting Up Quickslots

At the bottom-center of the screen are the ten keyboard shortcuts for the keys 1 to 0. The game allows you to set those to what you want. Well, they can be for healing potions and in some cases for fighting moves. Not much else. I found there is lots online about why not to use them for anything other than potions and what’s best to put where. What they didn’t tell me is how to set them up.

Those that played the game while it was still in Korean, had to figure it out. But, now it is so common place to them it doesn’t occur to them to mention how you set them up. Whatever, I’ve never seen it done this way… it stumped me.

BDO Quickslots
BDO Quickslots

Setup is sort of Drag-n-Drop. In inventory click and drag an item off its square in inventory. Now you can let go of the LMB… or not. Move the item over the Quickslot you want it in. Left-click that space and the item pops into place. You can’t just click-hold, drag, and release the button. You have to click on the space where you want to put the icon.

You will see the item in inventory and in the Quickslots. If you take the item from inventory, it will disappear from the Quickslots. So, you can’t poke those things into storage.

My problem was, I expected it to be the Drag-n-Drop style I expect. I left-click and drag the icon all the way to where I want it then let go. That doesn’t work. It didn’t occur to me to left-click once more, which will snap the icon in place.

Latif Khalifa has passed away

Latif Khalifa has passed away… age 46 I understand. I barely knew him. I would hear/see him in some of the SL user group meetings. My take is he was an interesting personality. I agree with the bloggers I’ve read that he will be missed, at least by those that knew what he was about.

You not being here just makes me cry
You not being here just makes me cry

Gimisa tells me “Diva Canto” wrote:

Latif’s contributions to the open source SL ecosystem were vast and varied. He was one of the original contributors, and the main maintainer, of libOMV, a library that embodies the LL protocol and data structures. LibOMV lies at the heart of OpenSimulator, as well as many SL/OpenSim bots developed by lots of people.

Latif also developed Radegast, an alternative viewer used by many, especially people with disabilities. He also contributed to the Singularity viewer and its offshoot, Replex. He participated in the SL Architecture Working Group, and in many technical discussions in the OpenSim-dev IRC chat channel. He was a vocal advocate of free open source software.

Second Life: Fast Money

It is splashing across the Second Life™ blogosphere that the Lab published an announcement: Faster Credit Processing & Upcoming Changes to Fees. The Lindens think 75% of the SL users taking money out will be able to do so in 2 days, working days.

I Forget Which Side I'm On
I Forget Which Side I’m On

Fees are going up. You can read the announcement to see why, but the info is:

As of April 5, 2016, instead of charging a flat fee of $1 (USD) per transaction, we will charge a fee of 1.5% of the transaction value, with a minimum fee of $3 (USD) and a maximum of $15 (USD). Additionally, the fee for purchasing L$ on the LindeX will increase 10¢, from $0.30 (USD) to $0.40 (USD) per transaction.

This is a good thing for most of us. But, see this thread: Anyone received this email from LL?

Project Bento Update Week 9

I could make this week’s meeting. But, Inara has an audio recording of the meeting. See: Project Bento User Group update 7 with audio.

The set of bones has changed to meet feedback from SL users. It isn’t all they want, but it is what can be done now.

Lifted [We are more than light]
Lifted [We are more than light]
There was a neck-bone thing that users were on about. The problem is that adding bones within the chain of existing bones breaks legacy compatibility. An alternate option was figured out and added. 

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