I could make this week’s meeting. But, Inara has an audio recording of the meeting. See: Project Bento User Group update 7 with audio.
The set of bones has changed to meet feedback from SL users. It isn’t all they want, but it is what can be done now.There was a neck-bone thing that users were on about. The problem is that adding bones within the chain of existing bones breaks legacy compatibility. An alternate option was figured out and added.
Three new bones were added to face to accommodate those making expressions.
We get floppy ears. The Lindens added a bone to the ears so we have two per ear now.
We get more arms, well appendages. They are designed for multiple types of use.
Wings get a new bone. Bat wings sort of have fingers. This new bones helps create those wings.
We are getting bone translation. The cost is removal of two wing root bones. Those are no longer needed as the same positioning and animation can be achieved with translation of the remaining wing bones.
All these changes mean Bento content made to this point has to be tossed and new stuff made. But, that is what this beta and feedback period is about.
The changes are causing Blender peeps some headaches. They will get figured out. Read Inara’s article for the suggestions.
Soon the Lindens will freeze the skeleton. No more changes. That will be it. So, if you animate or work with the skeleton, get busy and test it out. Otherwise, ths what you get and no one is going to feel sorry for you have any sympathy.