Tapple Gao is providing a free tool for those doing movement animations, e.g., walking. You’ll find a copy in the marketplace here: Walking and Turning Test Treadmill. It is free.
Animation Tool
The idea for the tool was to provide a way to eliminate skate from animations you create. With some walking and running animations my avatar appears to skate across the floor/ground.
With this tool you can play the animation, as opposed to wearing and having to ‘move’ to play it, stand in place, start the treadmill, and see if your feet and the treadmill are in sync. If not you’ll need to adjust the time scale of your animation.
Handy.
I’m into math. So, I think it would be nice to have a control that would let me speed up or slow down the treadmill by a known percentage. While there aren’t any buttons for that. Apparently I could do that via the chat interface.
By knowing how much to speed up or slow down my animation I would be able to eliminate a lot of trial and error testing.
This viewer adds a tab to the Appearance Outfits panel. In that panel an image is associated with each outfit. You can take a snapshot, upload it, and use it for a thumbnail of the outfit. Yes, you do have to pay for the image upload, L$10 (US$0.04+/-). But, you can use an existing snapshot and save the L$10.
It is a nice feature. I have just under 300 outfits (today – I have demos in my want-to-get folder that will become outfits). Something like 150 are older classic avatar outfits (those will get converted to outfits using my mesh body or likely be deleted). But, 300 x L$10 = L$3,000 or US$11.50 for the photos. So, provided the Lab makes a profit on image storage, this could add a bit of income.
I did create the outfits over the 2+ years we have had the outfits feature. So, I’ll probably spend US$2 to $5 per year on outfit images.
Not everyone will do that and some will already have done it. There are those that have been storing an image of their outfits in inventory along with their outfits. But, the possible income from one additional outfit image per week per user… 52 images per year times say 600,000 users (31 million images) times say 50% (15.6 million images) being interested in how they look enough to be into outfits would give the Lab a gross income from Outfit Images of 15.6m x L$10/L$260/US$1 = $600k. From that we have figure out what percent of the Lab’s labor, electrical bill, hardware cost, any additional hardware cost, bandwidth cost… should be subtracted from that income.
I doubt this is a big money maker for the Lab… It is going to save me a bunch of time picking outfits.
No rollouts this week, main or RC channels. Caleb Linden says they will be returning to the regular schedule of rollouts next week. It is vacation time.
Bianca II
I think this is the third week the main channel region I live in has not been restarted.I think the last restart was 8/9. Caleb has posted that if you region is having problems contact support and ask for a restart or file a JIRA describing the problems.
Interesting uses of Virtual Reality Headsets are turning up. Some examples:
Obduction – Of course games. This is a big Myst sibling puzzle game where you are magically transported to an alien world and have to figure out how to get home. The graphics are awesome. All versions of the game will have VR support. The game is out and the VR updates will be sent along.