AvaStar 2 RC 5 Released

A new RC version of AvaStar 2 is out. You can get it from your products page at Machinimatrix.

I am not sure what got fixed… the release notes and change logs are not up to date.

The Maintenance Update function doesn’t seem to work with RC’s. The panel showed 2.0.40 when I clicked for an update. Manually adding the RC 5 package the version in the panel reports 2.0.43.

Manual updates also clears my account data, which I have to re-enter.

AvaStar Price Changes are Coming

The Blender-AvaStar combination is still the least expensive entry point for making clothes, animations, and avatars for Second Life™. Blender is free and awesome, if difficult to learn. AvaStar has sold for US$27 for, I think, a couple of years. So, a price increase is to be expected.

It’s Oh So Quiet
It’s Oh So Quiet

At the end of March 2017, the price of AvaStar will increase from US$27 to $40 for the full version and yearly support from $14 to $20. So, if you have been on the fence about purchasing AvaStar, now would be a good time. I plan to update my support package. See: AvaStar Pricing.

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Myst Uru: New Video

Myst Online: Uru Live was my first MMORPG. I mention it now and then. Anyway a character named Slightlybartfast on YouTube has made a video giving his version of the game’s history, which is nothing like what I remember. What can I say, he’s in the UK…

You won’t see any of the game until about the 6 minute mark. Then you’ll only see a few second of it. So, this is an 11 minute video mostly with Slightlybartfast talking about his understanding of the history of Uru and the author’s, Cyan Worlds, Inc., marketing mistakes. He touches on some of the other games in the Myst series.

The game is currently free to play at Myst Online. There is a donation thing that supports the cost of the server and pays for someone to do occasional maintenance and repairs to the server and software.

The gaming system is about 13 years old. It was initially written about the time Second Life (SL) was started. SL has been maintained and updated. Uru hasn’t been. There have been fixes and some proprietary parts of the code replaced with open source code. But, it has an old look to it. In its day it was awesome. It is still an enchanting world to play in.

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Second Life: Content Creation 2017 w09

This week I actually got everything working and captured the meeting on video. Next week there is no CCUG meeting.

I sped up the video to cut the run time from an hour and a half to about an hour. About the only noticeable change is people’s voice pitch goes up.

Synopsis

The additional assets via HTTP viewer is in the pipeline. The server changes are running on ADITI (preview grid) now. As well as the new server OS versions. We can expect both of these to show up ‘soon’. 

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Second Life: Bento Add-on Problems

While I am happy with my new Slink Dynamic Hands and the add-on Stiletto Nails, Strawberry Singh is pointing out that not all add-ons work with all mesh body parts. See her article: Cutie Loot March 2017 Unboxing Video. She is working to keep people honestly informed about the products she reviews.

That all this new Bento stuff doesn’t work together is no surprise to me. I was expecting problems, especially for facial animations. Strawberry ran into the problems with Catya’s Bento Bubblegum. Catya, to their credit, tells you the gum is designed to work with a specific Catwa head, not all Catwa heads.

Bento Heads are going to be a problem. Trying a demo before buying any Bento product or add-on is very important, especially animations.

The Bento heads have a load of new bones. Each of those ‘head’ bones is rigged and weighted to some part of the head’s skin. So, it isn’t surprising that each developer will do things differently… even the same developer trying to make their products as similar as possible will likely not be able to achieve full compatibility.

This means add-on and animations for different heads, even in the same brand, will likely have to be tweaked. A great looking smile animation for one head is likely to look odd when run while wearing another head. So, I expect to see a lot of …for specific brand and model only… notes on Bento products.

There are some conversations in the user groups about how to minimize these problems. But, it may be awhile before things get ironed out, if they do.

So, be careful. Try a demo before you buy.

Hopefully, we will see some people using Advanced Experience Tools (AET) to make some nicer demo tools. I really don’t want to see more animation demos that work like dance demos… the ones where they put 10 to 50 animations in a pose stand and you click through them. Tedious.

Slink: The Bento Hands are Here

And wow… it is an update… no additional cost… WOW!

To get yours visit the slink main store and find a REDELEVERY terminal. Have the system redeliver the hands you previously purchased. Take them home and figure them out… J

If you purchased the multi-pack hands you get all the new Bento stuff. If you purchased a smaller pack or a single hand pose… you get less stuff. See the Slink Dynamic Hands (aka Project Bento comes to Slink) article in the Slink web site for more precise details. Or just get your update and open it.

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