Firestorm Post: 4.4.1 Coming

To go along with the Linden blog post about Server Side Appearance (baking) Jessica has published an article on where the FS Team is with the next release of Firestorm. See: Server Side Baking on the Way!

Jessica is trying to get 145,000 Firestorm and Phoenix users to upgrade their viewers. These are just the users that are on older viewers that will not support SSA. She says the majority of FS/PH users have switched to the newer 4.4.0 viewer. Still 145k users is a bunch.

I expect the SL forum to get lots of new users when SSA is enabled on the servers. They’ll all be there asking WTH? Avoid being one of those people, update to a viewer with SSA support.

 

Server Side Appearance Closer

Today Linden Lab posted an update on the Sunshine Project, which includes Server Side Appearance (SSA) (baking). You can see it here: Faster Avatar Loading on the Horizon.

New Production Viewer

New Production Viewer

This is a warning that failing to update your viewer is going to be a problem. In my mind it seems they are somewhat downplaying the aspect that this update is going to cripple users that fail to update. Those that like the old 1.23 viewer and older versions of Phoenix are going to need to change to a newer viewer. Singularity seems to be the viewer of choice for those users.  Continue reading

Second Life Viewer News 2013-21

Viewers

You may or may not have realized that most viewers now have the Server Side Appearance (baking) code. Also, the servers have the server side of the code now. This will allow the Lindens to start enabling the code in test regions in the main grid.

There is a Snack RC channel that supposedly has it enabled. But, that is unclear. We’ll likely hear more about this at the server meetings this week.

Dev Viewer

The Development Viewer is done. That channel is no longer updating. We will only see Beta and Project Viewer as the Viewer RC Pipeline rolls out, which will happen over the next 2 to 4 weeks, probably.  Continue reading

Second Life Mesh Rendering Problems

Each week the blog Lette’s Trivia And Trivial Stuff publishes the week’s top support issues with the Firestorm viewer. Another issue is out. But, some issues are not limited to the Firestorm Viewer. One of those is mesh objects failing to render.

Lette has written up an excellent section on the problem. She focuses on: MeshMaxConcurrentRequests. This is a Debug Setting in both the Firestorm and SL Viewers.

Word on the virtual street is that setting this higher is better and a must. Well… as often is the case the general advice is wrong. It depends on your computer and connection. But, in general it is a bad thing to change. To solve specific problems it is an acceptable temporary fix. But, used as a permanent change, it is a lag producer for you and everyone in the region.

Find out how to use this setting and understand the tradeoffs: Frequently Asked Support Questions of May 17.

KirstenLee Viewer S19 (407) Released

KirstenLee has posted an announcement about the release of a new version of the viewer: S19 (407). See: What dreams may come! In this post KirstenLee explains why version S19 is being used. Basically because this is the version of the viewer KirstenLee likes working with and using.

KirstenLee Viewer S19 (407)

KirstenLee Viewer S19 (407)

This is not a cutting edge viewer. Basically it is a V1 viewer being adapted to V3 three features and recent SL system changes. It is easy on hardware. So, I would class it as being in the same field as Singularity and Cool VL Viewer; V1 interface viewers.

Continue reading

Restrained Life Viewer Update Released

I have not been a fan of RLV until recently, not the viewer the feature. A friend formerly from Land of Nor has been showing me how it could be used to improve roll play and combat games. I was impressed and have sense been spending more time paying with it.

Marine Kelley posted about the recent update to the RLV viewer: RestrainedLove Viewer 2.8.4.1. Marine explains some of the problems integrating the CHUI changes to RLV. It took a couple of months to find bugs and resolve them. The fixes are done and a new version is released.