Qarl Alignment Tool Rejected

Tateru Nino has an article about a reject response from Linden Lab in the JIRA STORM-468 comments. Charlar wrote the comment.

Thanks for making this effort. Alignment and snapping are an area where there are useful enhancements to be made.
However, we are not able to accept this contribution as it is.

These are the primary issues we found which resulted in that decision:

  • The feature should support the same modes as the other manipulation modes.
  • It does not work for non-mod permission objects. This functionality should work for all objects that the user can manipulate in-world.
  • It only supports World snap mode, not Reference and Local modes, unlike all our other manipulation modes.
  • It packs and aligns to the face of the object bounding box. If objects are not cubes and do not share the same alignment, or aren’t aligned with the world coordinates (see above), the result of the operation is unexpected. Ideally the operations would use the actual shape of the object for aligning and packing.
  • There are also some coding implementation style issues that would need to be addressed. These can be covered in more depth after the functionality is dealt with.
  • In it’s current form, this is usable for purely prim-based builders under specific circumstances. It’s less useful for building with non-cube prims, mesh, sculpties. It’s minimally useful for building when the structure is not facing a global direction (ex: North, South, East, West). It’s not usable by non-building residents who need to place and organize purchased items.

    I found many of the comments to Tateru’s articles interesting examples of transference. I always find it odd that people when told why something is rejected speculate on why it’s being rejected. Whatever…

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    Dolphin Viewer 3.2.4.22939 Released Review

    A new version of Dolphin Viewer 3 (DV3) is out. This one has a power user feature for inventory, show/hide links. I’ll get to that. The ability to change LookAt is added. There is drama there. New inventory API has been added. This is the one that sort  of breaks V1 viewers that have not been upgraded. Subsequent shift-D snapshots save in the correct file format. Plus other fixes.

    Dolphin Viewer 3 Look At Beacons

    Download

    File size is 27mb. Download is fast.

    Install seems to have changed and seemed quicker, may be multi-tasking just makes it seem that way today.

    Experience

    Links Explained

    Links… these are great. In inventory I often have items that are no-copy. Yes, I try to buy only Copy-ok items. But, some things are just too cute to pass up. Whatever, links allow me to place ‘apparent’ copies of no-copy items in more than one folder.

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    #SL Viewer 1.23 Dying

    For some time I have said that the series 1 viewers are doomed and will eventually stop working. That day is drawing nearer. Several blogs have covered the demise of Linden Lab’s Viewer 1.23.5. Word is that OZ says it will soon lose the ability to deal with some inventory handling aspects. I’ll try to put that in factual perspective.

    So far few have found where he said that. Oz doesn’t post meeting transcripts, so one has a hard time knowing whats going on there without attending. However, Fri, 06 Jan 2012 16:15:58, Oz Linden sent an email to the Open Source List saying:

    We’re going to deploying changes to the inventory backend soon that improve robustness and performance, but in testing those changes we found that existing viewers relied on certain things being strictly ordered.  With the new backend, that assumption does not always hold true.

    Changeset d327dcc8ae51

    <https://bitbucket.org/lindenlab/viewer-development/changeset/d327dcc8ae51>

    from viewer-development implements the viewer change needed to avoid race conditions.  It should be straightforward to apply to any viewer, and is safe to release before the changes are deployed (it is compatible with the services as they are now).

    You are strongly urged to port this patch and get it deployed.

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    #SL Milkshake Viewer 3.2.6(6) Review

    New Milkshake Logo

    A new release of Milkshake came out January 5. This one has Qarl’s Mesh Deformer. I suspect this feature is based on Exodus’ work so I think it would have a enable/disable feature. I can’t find the control to enable or disable it.

    Somewhere in the updates process the logo changed from a cupcake to a cow with I think daisies for a hat.

    The viewer is now using newer code. This viewer is basing its update on the Catznip Viewer updates. There are imports of ‘graphics tools’ from Exodus.

    The Snapshot and AO panels have been updated. However, the post to Feed feature is not yet working.

    I think I’ve posted one image to my Feed. However the Post to Feed is a way around the L$10 upload fee. Need to share a quick snapshot of something with a friend? Save it to your Feed. This is a great work around for newbies that have no Lindens. Unfortunately they have no way to learn about it.

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