CHUI Moved to Beta

It is all over the place now. The new Chat Hub User Interface (CHUI) is now part of Linden Lab’s® Beta Viewer. That happen more quickly than I expected. Just the other day it hit the Development Viewer. So, if there are not a lot of JIRA’s filed I expect it to arrive in the main viewer quickly too.

Torley has a video out, without the friendly greetings, and the Lindens have made a blog post.

The video:

[youtube t8IUxCMyElU]

Torley does nice videos. Thanks Torley. This one is very handy. But, check out the Linden post for more details and to discuss the changes.

Ciaran Laval has an article up that explains a bit about the CHUI. See: Chui Hits Beta, LL Equip Their Flak Jackets. He is expecting them to get some blow back on the new user interface. That is a pretty safe bet that has nothing to do with the CHUI. It is a change and that draw flak.

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Kokua Viewer Gets CHUI

Development on the Kokua Viewer, Imprudence’s replacement, doesn’t get much coverage from me. I do have hopes for great things from it. But, Aurora Sim and Kokua seem to have fallen out of favor. However, they are still making news. Timothy Rogers has a good article on Hypergrid Business about 10 Reasons to NOT Give … Read more

New Second Life Dev Viewer

I see that yesterday a new version of the Lab’s Development Viewer was released: Second Life 3.5.1 (270826) Feb 26 2013 07:22:18 (Second Life Development). There are no release notes yet, but that is normal. So, we can’t easily know what is different in this viewer.

I’ll remind you this is not a viewer the Lab recommends for everyday use. It is pre-Beta and likely buggy. So, use it at your own risk. So, far it has been working for me.

The obvious change is the Chat Hud User Interface (CHUI).

New CHUI SL Viewer 3.5.1 Dev
New CHUI SL Viewer 3.5.1 Dev

This change has been in development for weeks. We have had a CHUI Project Viewer for some time. So, we have gotten to see the new CHUI. Some people like it so well they have been using that project viewer as their primary viewer.

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Second Life RAM Disk

You probably know that most of the data in our computers is saved to magnetic media hard drives that have spinning disks inside. The disk has delays as the read heads must wait for the disk to rotate the wanted data under the read/write heads. It can take the heads 4 to 12ms to find the data. Then the data can only be read as fast as the next bit of data comes to the read/write head.

Inside a Typical Hard Drive
Inside a Typical Hard Drive

Newer solid state drives (SSD) have no moving parts. So, there is no delay waiting for disks and/or read/write heads to rotate into position. So, rather than waiting several milliseconds the data is available in less than a millisecond. If you put your Second Life cache on an SSD, you will have a faster more responsive cache… places you have previously visited will render faster.

While conventional hard drives are cheap and can store terabytes of data on a single drive, the SSD’s are expensive. The cost per gigabyte of storage is about 100 times more than for conventional hard drives.

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Firestorm Q&A Meeting Summary

It looked like most of the development was there. The meeting was in voice. Questions were asked in local chat. Jessica Lyon was facilitating. She worked through the chat to answer most of the questions. Team members were also answering chat questions.

FS Q&A Meeting Feb 13, 2013
FS Q&A Meeting Feb 13, 2013

I think most of the audience was Firestorm (FS) fans. The meeting was civil and moved quickly without snide remarks or cheap shots, a nice thing for the team. It went well and was well done, I think.

Jessica took 15 to 20 minutes to start the meeting with news of coming things and to provide a warning.

As you might expect, the team is getting lots of questions about Server Side Avatar Baking (SSAB). The FS viewer will support it, eventually. For now FS is not yet merging the Lab’s SSAB code with the FS main build channel. Internally the team has merged to the Lab’s version 3.4.5. Jessica tells us that the internal version of FS is pretty bad off. It crashes often. The current release is far better than the current internal builds.

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