Kokua Viewer 3.6.6 Released

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

A new Kokua viewer is out. This version has an OpenSim fix for the 4096 Bug. That is going to make lots of OS users happy.  Latif Khalifa, the Singularity Viewer developer, made a patch that fixed the issue. The patch was distributed to Kokua and Firestorm. So, three of the popular viewers in use on OS grids will have the fix.

The 4096 Bug is a long known bug that prevents the user from teleporting more than 4096 grid locations from their current location. It has been very annoying as large grids had to develop jump points, sort of half-way points one teleports to so they can reach their real destination.

Grid locations are a basic 2D X,Y coordinate system. Just as we have 3D X,Y,Z locations within a region, the region is located on a 2D GRID, which is why we call these grids. The actual locations in the grid-region system is GRID: X,Y plus REGION X,Y,Z. If the distance from GRID:X1,Y1 to GRID:X2,Y2 is more than 4096 units the teleport fails. We don’t normally see the GRID:X,Y values.

Whatever, this is a really nice fix for OS users.

This version of Kokua updates to use the SL Viewer code base 3.6.6 which has materials fixes.

There are about a dozen other fixes/features. See: Kokua-3-6-6 is released

 

New Version CtrlAltStudio Viewer

Alpha 3 or version 1.1.0.34268 has been released. Cinder Roxely has made a Mac version.

There are changes for the Oculus Rift:

  • Added looking around with the Rift in 3rd person view.
  • Fixed projected light not being rendered correctly.
  • Fixed bad display with only Basic Shaders turned on.
  • Fixed Rift full screen resolution being used for normal and stereoscopic 3D full screen.

Get more info here: CtrlAltStudio Viewer.

Debugging a Second Life Region’s Lag

I suspect many of us have visited a region and had our FPS (Frames per Second) rate drop to low single digits. Innula Zenovka is managing a region that has the problem and started looking for help figuring out what was wrong with it. I suppose managers like Innula get handed some real messes to deal with.

Innula says her viewer usually runs at about 30 FPS. But, in the problem region it drops to 2 to 3 FPS. I hate it when that happens.

See the thread: Advice, please, on reading consoles and debugging a laggy sim.

There is some good information and tips in the thread.

Ctrl-Alt-Shift-T Read Out
Ctrl-Alt-Shift-T Read Out

One tip is to select an item you think may be using a number of large textures. A simple right click on it will do. Then press Ctrl-Alt-Shift-T. This will send a series of notifications. You will get a list of the textures used in the item as a list ordered by each object in a link set. The notifications tell you the size of the texture and which face it is applied to.

You can see the result in the image: Ctrl-Alt-Shift-T Read Out. 

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Firestorm Meeting 2013-37

The Firestorm team is having the meetings they promised. Saturday the 14th they had a meeting Q&A. In this meeting there is lots of good troubleshooting information. There is a video of the meeting that runs 2 hours and 12 minutes. I’ll get to the link later.

I’ve paraphrased the information given in the meeting. Several subjects came up more than once. Speakers also wondered off into various subjects then come back to the main topic. That happen in a live discussion. I’ve tried to get all the information on a subject into a single section here.

Ed Merryman spoke about viewer settings. He is stressing less is more. 

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